Sunday 12 October 2014

Raze and Ruin Build-up: Part 1

Well, it's been a little while, and we are now just 1 week away from Raze and Ruin. Ticket sales went amazingly this year, and we have 44 entrants - almost doubling the numbers from last year! I'm really pleased with this, now the job is to make sure they all have a great time!

The reason I'm writing this particular post is to try and generate a little excitement before the event. The army lists have all been sent in and checked, and the Closed versions of these lists have been released to the public. There have already been some comments about how filthy some of these lists are, and one person has even completely broken the comp I spent ages trying to get right. :-( Aside from this though, there have been a load of really interesting lists submitted. However, with any combination of army lists, there will be trends - things taken by lots of people, things not taken very often and things that you would expect to see but don't. My plan is to try and release some stats about these lists every day in the build up to the event itself, each day focusing on a different aspect of the lists.

Before I get into today's topic, I should probably share the link to the lists, so you can see what I'm on about! You can find them all here.

Given that this event is almost defined by the Tally style comp, the first thing to focus on are the Comp scores. I've already posted some details about these on Twitter, but I will repeat those here for anyone who didn't see it there! I'm not going to go into too much detail about individual scores, but the averages they create should make for some very interesting discussion!

Comp Score Averages

The first thing to look at with any set of numbers are the averages they give us. Using all 44 different scores, we get the following:

Mean: -0.4
Median: -1.5
Mode: -4

Range: 32.5

A pure average shows that the outliers are just that - most seem to have clustered around the 0 mark, falling slightly on the negative side. Probably not that surprising, as the negative scores tend to hit the things taken more often in tournaments. The Median shows a slight skew towards negativity, and the Mode confirms this showing that the most common Comp score is a negative. It's the range that shows the massive spread of these scores.

The highest Comp score is an anomaly. It comes from breaking the comp. I'm not going in to exactly how it was done, as it is a mistake in the pack I should have spotted in the many drafts I wrote. But it's there and has been exploited to the tune of a +20 score. So we'll ignore it.

Ignoring the +20:
Mean: -0.9
Median: -1
Mode: -4

Range: 31.5

Surprising that there is very little change! The Median actually moves closer to 0, but the Mean moves further away. I think that +20 isn't as much of an issue as I thought it was... ;-)

Individual Army Averages

Moving on from an average of all 44 players, we can now look at the armies themselves in more detail. We have representatives of 14 out of the 16 Warhammer races, and only 2 Best General awards have been awarded by default. This gives us a wide range of different races to look at, so let's go!

Beastmen
Players = 1
Comp Score Average = -3

Chaos Dwarfs
Players = 1
Comp Score Average = -6

Daemons of Chaos
Players = 4
Comp Score Average = +0.5

Dark Elves
Players = 4
Comp Score Average = -1.8

Dwarfs
Players = 4
Comp Score Average = +3.8

High Elves
Players = 3
Comp Score Average = -2.3

Lizardmen
Players = 4
Comp Score Average = +4

Ogre Kingdoms
Players = 6
Comp Score Average = -5.4

Orcs & Goblins
Players = 2
Comp Score Average = +4

Skaven
Players = 2
Comp Score Average = -6.5

The Empire
Players = 3
Comp Score Average = -3

Vampire Counts
Players = 2
Comp Score Average = +12

Warriors of Chaos
Players = 3
Comp Score Average = -0.3

Wood Elves
Players = 5
Comp Score Average = -0.8


So what does this tell us? Well, the most represented army is Ogre Kingdoms, with 6 players, and Beastmen and the #NotARealArmy of Chaos Dwarfs make up the default brigade. Looking at the averages, it seems that the Skaven players have abandoned any sense of decency by being the filthiest race, whilst the Lizards and Orcs & Goblins surprisingly come out as the fluffiest. Well, I say Orcs & Goblins, but there isn't a single Orc in either list!

What dose surprise me is the average for Daemons. Their lists all seem proper tough, yet they average out into the positive scores. It may be the one +9 doing that though.


So there we go, a nice look at the stats involved with the Comp Scores. I have a couple of plans for what to do next, but if there are any particular areas you'd like me to focus on, then please let me know. There's a comment box below, or get me on the event's TWF thread or on Twitter.

See you tomorrow!

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