Saturday 30 August 2014

Raze and Ruin - The Final Comp!

This is going to be a rather short post (as far as new material goes!) but I thought that as the comp pack I have been discussing for the last however many posts has now been released into the wild (as it were...) then I should put the finished product up here for people to look at. It's going to be a copy/paste job from the pack, but I'm going to try and go through and highlight the changes from the version outlined in the last post. I may even provide some commentary if you're lucky!


Raze and Ruin 2014 Tally Comp



Generic Composition Rules


The following generic magic items will attract composition points if taken in your army:


-1 for the Crown of Command
-1 for the Standard of Discipline
-3 for Fozzrik’s Folding Fortress
+2 for the Arabyan Carpet
+2 for the Wizarding Hat

The following bonuses apply if the circumstances are met:
+1 if your army does not include an item that automatically dispels a spell (does not apply to Daemons of Chaos)
+2 if your army includes a race-specific magic item that costs 60 points or more (note that Exalted Gifts from the Daemons of Chaos army book and Runic Items from the Dwarfs army book do not count, though Dwarf Ancestral Heirlooms do count)
+2 if your army includes no magic users, spells or bound items (does not apply to Dwarfs)

Units (not characters or single models) that cost over a certain points value will attract penalties as per the below list:

-1 per unit that costs between 450 and 599 points inclusive
-3 per unit that costs between 600 and 749 points inclusive
-5 per unit that costs 750 points or more


(These penalties are waived if a unit attracts a positive modifier)


In addition, certain choices available to many armies have bonuses or penalties attached as follows:
+1 for a non-spellcaster character mounted on a Monster
+1 per character mounted on a Chariot
-1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life.  (Special Characters are exempt from this penalty.)
-1 per spellcaster who knows spells from the Lore of Light after the second

I decided to add this line as in general terms putting a Character on a Chariot is a worse decision than putting a character on a monster! There were already some individual armies that were looking like they would get a bonus for this, so I decided to bite the bullet and give it to everyone. This mean that some chariots regularly used as character mounts had to take a negative hit to balance things out, but it will be a net effect of 0 so it won't make a difference to any lists. I also decided, as with the monster clause, that this will be cumulative with any bonus the chariot/monster receives on it's own. With chariots this may get out of hand, but if the worst filth at the event is loads of characters on chariots, is that not a good thing? :-)

Army Specific Composition


Beastmen

 - Beastmen players may choose to either start at a comp score of +5, or receive an additional 300 points with which to select their armies.

-1 per Shaman or Great Shaman after the first, only if the Shard of the Herd Stone is included
-1 per unit of Ungor Raiders after the 2nd
-1 per unit of Harpies
-1 per Tuskgor Chariot after the first 3

+1 for the first unit of 20+ Ungor Herds
+1 per unit of 5+ Minotaurs
+1 per unit of Centigors
+1 per unit of 8+ Razorgor
+1 per Giant
+1 per Jabberslythe
+1 per Cygor
+1 per Ghorgon
+1 Khazrak The One Eye
+1 Gorthor The Beastlord
+1 Malagor, The Dark Omen
+1 Taurox, The Brass Bull
+1 Moonclaw, Son of Moorslieb
+1 Ungrol Four-Horn
+1 Ghorros Warhoof



Bretonnia



-1 per Virtue of Heroism
-1 if you have Silver Mirror and Dispel Scroll
-1 if Crown of Command is on a Damsel or Prophetess, in addition to generic comp
-1 per Virtue of the Impetuous Knight
-1 per Trebuchet

+1 per Hippogriff, in addition to generic comp
+1 per Lord/Paladin on foot, +2 if the General is on foot
+1 for the first unit of 30+ Men-at-Arms
+1 for the first unit of Peasant Bowmen
+1 per unit of Mounted Yeomen
+1 per unit of Questing Knights over 5 models
+2 Grail Reliquae
+3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights
+1 Louen Leoncouer
+1 The Fey Enchantress
+1 The Green Knight




Chaos Dwarfs



-2 per K’daai Destroyer
-1 Chalice of Blood and Darkness
-1 per Sorcerer Prophet on Hashut
-1 per Death Shrieker Rocket
-1 per Magma Cannon
-1 per Hellcannon
-1 per Bull Centaur Taur’uk
-1 per war machine after the 4th (note that the Hellcannon counts for this, and this is on top of the individual scores per war machine)

+1 for the first unit of Hobgoblin infantry of more than 25 models
+1 for the first unit of Chaos Dwarfs armed with Fireglaves
+1 per unit of K’daai Fireborn
+1 per Dreadquake Mortar
+1 per Iron Daemon, up to a max of +2
+1 per Lammasu
+1 per unit of Chaos Dwarf Ironsworn



Daemons of Chaos


-2 Epidemius
-2 Kairos Fateweaver
-1 Blue Scribes
-1 per unit of Plague Drones
-1 if you have 1 Skull Cannon, -4 if you have 2 Skull Cannons. This penalty becomes -1 per Skull Cannon in an army that consists solely of Daemons of Khorne
-1 per unit of Horrors of Tzeentch after the 2nd
-1 per unit of Beasts of Nurgle after the 1st
-1 per Beasts of Nurgle model after the 5th

+3 if your army consists solely of units/characters of 1 Chaos God (note that this means you may not have any unmarked units)

+1 if your army does not include any Skull Cannons
+1 per Daemon Prince
+1 per Keeper of Secrets
+1 per Burning Chariot
+1 for the first unit of Daemonettes
+1 for the first unit of Bloodletters
+1 per Seeker Chariot of Slaanesh

+1 per Exalted Seeker Chariot of Slaanesh
+1 per Hellflayer of Slaanesh
+1 Skarbrand
+1 Ku'Gath Plaguefather



Dark Elves


-1 for Morathi
-1 per character mounted on a Cold One, Dark Steed or Pegasus after the 2nd (includes Morathi)
-1 Cloak of Twilight
-1 per Cauldren of Blood
-1 per Repeater Bolt Thrower after the 2nd
-1 per Shade Unit after the 1st
-1 per unit of 25+ Witch Elves
-1 per unit of 25+ Executioners
-1 per unit of Warlocks. If there is no Supreme Sorceress included in your army, this becomes -1 per unit of Warlocks after the 1st
-1 if your army includes more than 10 Warlocks (additional to above penalty)
-1 per Dark Rider unit after the 3rd
-1 per unit of 9+ Cold One Knights

+1 per High Beastmaster
+1 per Fleetmaster

+1 per Manticore
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 per Hydra
+1 per Kharibdyss
+1 per Scourgerunner Chariot
+1 per Cold One Chariot
+1 per Bloodwrack Medusa
+1 per Bloodwrack Shrine
+1 Lokhir Fellheart
+1 Kouran Darkhand
+1 Tullaris Dreadbringer


Dwarfs


 - Dwarf players start at a +3 comp score.
*This has been considered when evaluating other comp scores for Dwarfs, and the relative difficulty of obtaining a positive score. 

-1 per Cannon, Grudge Thrower, Organ Gun and/or Flame Cannon. Every choice from this list after the 4th incurs -2
-1 for every second item that automatically dispels a spell. (1 item incurs no penalty. 2 to 3 items incur a -1 penalty, 4 to 5 items incur a -2 penalty and so on)

+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers
+1 per unit of Miners
+1 per unit of Ironbreakers
+1 per Runelord (includes with Anvil of Doom)
+1 per Daemon Slayer (Max +3)
+1 per Dragon Slayer (Max +3)
+1 Thorgrim Grudgebearer
+1 Ungrim Ironfist
+1 Belegar Ironhammer
+3 if the army includes no war machines


The Empire

-1 Crown of Command (additional penalty on top of the Generic penalty)
-1 per Master Engineer after the 1st
-1 per War Altar
-1 if you have no Core Infantry in your army
-1 per Great Cannon
-1 per unit of Demigryph Knights
-1 per Helblaster Volley Gun
-2 per Steam Tank
-1 per war machine after the 4th (note that the Steam Tank counts for this, and it is on top of the individual scores per war machine)

+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum

+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter after the first
+1 for the first unit of 20+ Swordsmen (not detachments)
+1 for the first unit of 20+ Free Company (not detachments)
+1 for the first unit of 20+ Spearmen (not detachments)
+1 per unit of Outriders
+1 per unit of Flagellants
+1 per Mortar
+1 per Hellstorm Rocket Battery

All changed in line with the new Chariot generic bonus.


High Elves

Banner of the World Dragon:
-1 for each character of the same Unit Type as the bearer, including the bearer. Additional -1 if the bearer is Unit Type: Cavalry.
Please note that taking this item (hereafter referred to as BotWD) also causes some of the penalties below to change. If you select this item, then please see the notes in brackets after some of the entries below.

-1 for the first Frostheart Phoenix or Star Dragon, -2 for the second, -4 for any subsequent. The first taken as a mount is ignored for this penalty.
-1 Book of Hoeth
-1 for each Core Cavalry unit after the 3rd
-1 for each Repeater Bolt Thrower after the second
-2 for each unit of 20+ White Lions of Chrace if Alarielle is in the army
-1 Teclis (-2 if BotWD is in the army)
-2 Alarielle (-4 if BotWD is in the army)
-1 Crown of Command (-2 if BotWD is in the army)
*Please note this line replaces the Generic Comp for the Crown of Command.
 

+2 per Archmage on Dragon
+2 per Dragonmage
+1 per Loremaster of Hoeth
+1 per Lothern Sea Helm (max +2)
+1 per Handmainden of the Everqueen (max +2)
+1 for the first unit of 20+ Lothern Sea Guard
+1 for the first unit of 20+ Spearmen
+1 per unit of 20+ Swordmasters of Hoeth
+1 per Lion Chariot
+1 per unit of 2+ Tiranoc Chariots
+1 per Skycutter Chariot
+1 per Flamespyre Phoenix
+1 per unit of 3+ Great Eagles
+1 Tyrion
+1 Eltharion the Grim
+1 Korhil

It looks like I very much glossed over High Elves in the original comp review, and I was called out on it on the TWF thread. For the full discussion you can go over there and see for yourself, but the result is the comp above. Hopefully it is easier for High Elf players to get bonuses now, and the hardest builds now get a comp score in line with what other armies are getting.

Lizardmen

-1 per Slann with both Harmonic Convergence and the Channelling Staff
-1 per Saurus character on Cold One up to the 2nd
-2 per Saurus character on Cold One over the 2nd
-1 per unit of Skink Skirmishers after the 3rd
-1 per Chameleon Skinks unit after the 1st
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-1 Tetto'Eko

+2 per Troglodon
+1 for the first Skink Cohort containing at least 1 Kroxigor
+1 per unit of Ripperdactyl Riders
+1 per Bastilodon with Ark of Sotek
+1 per 6+ Kroxigor unit
+1 per 9+ Cold One Rider unit
+1 per 4+ Jungle Swarm unit
+1 per 2+ Razordon unit
+1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (including Focus of Mystery)
+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 Chakax
+1 Gor'rok
+1 Tiktaq'To
+1 Oxyotl
+2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.


Ogre Kingdoms

-1 should both the Standard of Discipline and Crown of Command be present in the army (additional penalty on top of the Generic Magic Items -1)
-1 for the Hellheart
-1 for the Runemaw if you only have a single unit of Monstrous Infantry of 8+ models
-0.5 for every Ogre character (except Hunters) you have if you only have a single unit of Monstrous Infantry of 8+ models
-1 per unit of 1 Sabretusk
-1 per unit of Mournfang with 3 or more models
-1 if you have 1 Ironblaster, -4 if you have 2 Ironblasters

+1 per Hunter
+1 for the first unit of 25+ Gnoblars
+1 per unit of 5+ Sabretusks
+1 per unit of Yhetees
+1 per Scraplauncher
+1 per Slave Giant
+1 per Thundertusk
+1 if your army does not include any Ironblasters
+1 Skrag the Slaughterer
+2 Bragg the Gutsman
+2 Greasus Goldtooth


Orcs & Goblins

-1 for every Black Orc character you have more of than units of Black Orcs
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army
-1 per Doom Diver Catapult
-1 for the 2nd Rock Lobber
-1 per Mangler Squig

+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
+1 per unit of 20+ Black Orcs
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine
+1 per Giant
+1 per unit of Squig Hoppers
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 per unit of 6+ River Trolls or Stone Trolls
+1 Azhag the Slaughterer
+1 Wurrzag
+1 Grom the Paunch
+1 Skarsnik
+1 Gitilla Da Hunter
+1 Snagla Gronspit
+2 if your army contains no war machines
+3 if your army contains only Goblins*
+5 if your army contains only Orcs*
*Mangler Squigs, Trolls and Giants count as both Orcs and Goblins. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.


Skaven

-1 if you take 3 of the following items, -2 if you take 4 of the following items, -3 if you take all 5:
   • Brass Orb
   • Power Scroll,
   • Banner of Discipline (additional penalty)
   • Storm Banner
   • Doom Rocket
-1 per Screaming Bell
-1 per Assassin with Weeping Blades
-1 per Warlock Engineer after the 3rd
-1 per unit of Giant Rats with less than 10 models after the first
-1 per unit of Rat Swarms with less than 3 swarms after the first
-1 per unit of 31+ Skaven Slaves after the first
-1 per unit of Gutter Runners after the first
-1 per Doomwheel
-1 if you have 1 Warp Lightning Cannon, -4 if you have 2 Warp Lightning Cannons
-1 if you have 1 Hell Pit Abomination, -4 if you have 2 Hell Pit Abominations


+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
+1 per unit of 5+ Warplock Jezzails
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per Rat Ogre Bonebreaker
+1 per Great Pox Rat
+2 for the Vermin Lord
+1 Thanquol
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
+1 Skweel Gnawtooth

In a similar vein to High Elves, it was brought to my attention that the Skaven comp was probably on the harsh side. To try and counter this, I added some more bonus units, but more importantly I put the big toys in line with the other comp for big toys. Now a Hellpit is comped the same as an Ironblaster or Skullcannon - 1 is fine but 2 is hit hard.


Tomb Kings

-2 High Queen Khalida
-1 Arkhan the Black
-1 per unit of Necropolis Knights of 5 or more models
-1 per Casket of Souls
-1 for the 2nd Screaming Skull Catapult

+1 for a character mounted on a Chariot (in addition to Generic Comp bonus)
+1 for a character mounted on a War Sphynx
+1 for a Tomb Herald Battle Standard Bearer
+1 for the first unit of 20+ Skeleton Warriors (not Archers)
+1 for the first unit of Skeleton Horsemen (not Archers)
+1 per unit of Tomb Swarms
+1 per unit of Ushabti
+1 per unit of Sepulchral Stalkers
+1 per Necrolith Colossus
+1 per unit of 20+ Tomb Guard
+1 Prince Apophas
+1 The Herald Nekaph


Vampire Counts

-1 per Red Fury
-1 per Quickblood
-1 per Ethereal character
-1 per unit of Dire Wolves after the first 3 units
-1 per unit of Crypt Horrors
-1 per unit of 9+ Black Knights
-1 per unit of Hexwraiths
-1 per unit of 1 Spirit Host
-1 per Terrorgheist
-1 Count Mannfred

+2 per Zombie Dragon
+2 per Abyssal Terror
+1 per Coven Throne
+1 per Bat Swarm
+1 per Corpse Cart
+1 per unit of 15+ Grave Guard
+1 per Varghulf
+1 per Black Coach
+1 per unit of Blood Knights
+2 for Vlad and Isabella Von Carstein in the same army
+2 for Heinrich Kemmler and Krell in the same army 



Warriors of Chaos

-1 per character with a 3+ ward save, with an additional -1 should that character have 3rd Eye of Tzeentch or a 1+ armour save
-1 per Daemonic Mount in the army
-1 per Disc of Tzeentch in the army
-1 per Gorebeast/Chaos Chariot after the first 3
-1 per unit with the Mark of Nurgle, excluding Marauders
-1 per Chimera with Regeneration special rule
-1 per unit of Skullcrushers of Khorne
-1 per Hellcannon
-1 Throgg the Troll King
-1 per unit of Chaos Trolls taken as a Core choice
-1 per Daemon Prince, with additional penalties for the following options taken;
     -1 for Level 3 or Level 4 magic user
     -1 for Daemonic Flight
     -1 for a 2+ Armour Save or better

+1 for the first unit of 20+ Marauders
+1 per unit of 15+ Chaos Warriors
+1 per unit of Dragon Ogres
+1 per unit of 6+ Chaos Ogres
+1 per Manticore
+1 per Giant
+1 per Shaggoth
+2 per Slaughterbrute
+2 per Mutalith Vortex Beast
+1 Archaon
+1 Kholek Suneater
+1 Sigvald the Magnificent
+1 Valkia the Bloody
+1 if your entire army consists of units/characters with the same Mark (not including Undivided)
Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus.


Wood Elves

-1 per Spellweaver on the Lore of Shadow
-1 Moonstone of the Hidden Ways
-1 for each character mounted on an Elven Steed after the 2nd
-1 for more than 40 models with an arrow from the following list:
      Trueflight arrows, Hagbane tips
This is increased to -2 for more than 60 models, and to -4 for more than 80 models
-1 per Glade Rider unit after the 3rd
-1 for more than 15 Waywatcher models, increased to -3 for more than 25 Waywatcher models
-1 per Waystalker after the 2nd
-1 per unit of 9+ Sisters of the Thorn

+1 per Unicorn
+1 per Great Stag
+1 for the first unit of 20+ Eternal Guard
+1 for the first unit of Dryads
+1 per unit of 15+ Wildwood Rangers
+1 per unit of 10+ Wardancers
+1 per unit of 6+ Treekin
+1 per Treeman (including Durthu and Treeman Ancients) after the first
+1 per unit of 3+ Great Eagles
+1 per Branchwraith (up to +2)
+1 Araloth
+1 Drycha
+2 Orion


That's the end for the Raze and Ruin preview posts! If I've tempted you to come along to this event, then tickets go on sale at about 5pm on Monday 1st September. You can get all the details by going to the thread on TWF for this event, and the link for that is here. 

Thanks for reading, and I hope to be back soon with more posts!

Friday 22 August 2014

Raze and Ruin - Comp Preview Part 6

I'm back!

I had a great time on holiday, but all the time I was receiving feedback to the comp I had presented in the previous posts. Lots of people got in touch, and I'd like to extend my thanks to everyone who did. It's a real help to be able to hear from people who play these armies on the comp I'd written. In particular, I'd like to thank Jake Corteen, Terry Pike, Shahrul Azmi, Graeme Nicholls and everyone on the TWF thread for their input!

Going over this, I've made a few changes to what was presented in those earlier posts. The plan here is to go through them to explain why they were added/removed/changed, and to give everyone a little more time to test them for me! The final pack will be released next Friday, and I'll put the final version of the comp on here so it is available for all who have been following this to see.

Generic Comp

The changes here were to streamline some things that appeared in multiple armies. A lot of the time it seemed like Death and Life were being hit, and also in two cases Light spam was targeted for comp. As these spells are universal, it made more sense to put them in the generic comp rather than waste lines repeating myself. So, the following two lines were added:



-1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life.  Special Characters are exempt from this.
-1 per spellcaster who knows spells from the Lore of Light after the second.

I also made a change to the race-specific magic item line. The bit about Runic Weapons in the clarifications got me wondering about the Dwarven Heirlooms, as I thought they should count for this. When I looked at them though, there was only the Standard that was over 75 points. I then started looking in other books, and a lot of the more expensive items wouldn't count for this bonus. I was going to bring it down to any item over 50 points, but then I saw that the Book of Hoeth would get a bonus at that level. I have compromised though, and the line now reads:


+2 if your army includes a race-specific magic item that costs 60 points or more (note that Exalted Gifts from the Daemons of Chaos army book and Runic Items from the Dwarfs army book do not count, though Dwarf Ancestral Heirlooms do count)


That's it for the Generic Comp changes, now onto the Army Specific changes. I'm going to just do a list of these for each race under the following headings - Added, Removed, Changed. Then I may add some commentary for some, but may not for others. Here we go!

Beastmen

Added: +1 per unit of 8+ Razorgor

Bretonnia

Changed: +2 per Grail Reliquae

Chaos Dwarfs

No change

Daemons of Chaos

Added: +1 per Keeper of Secrets
Removed: -1 per Level 3 or 4 Wizard
Changed: +3 if your army consists solely of units/characters of 1 Chaos God (note that this means you may not have any unmarked units)

Dark Elves


Added: +1 per Manticore
Removed: -1 per Supreme Sorceress on Death
-1 per character mounted on a Dark Steed after the 1st
Changed: -1 per character mounted on a Cold One, Dark Steed or Pegasus after the 2nd (includes Morathi)
-1 per unit of 9+ Cold One Knights

Dwarfs

No change

The Empire

Added: +1 per unit of Outriders
+1 per Hellstorm Rocket Battery
Removed: -1 per Wizard/Wizard Lord with Lore of Light after the 2nd
Changed: +2 per Wizard Lord on a Griffin
+2 per Wizard Lord on a Luminark of Hysh
+2 per Wizard Lord on a Celestial Hurricanum 

High Elves

Added: -1 for each character mounted on an Elven Steed after the 2nd
-1 if you have no Core Infantry in your army
-1 for each 9+ Dragon Prince unit
-1 for each Ellyrian Reaver unit after the 3rd
Changed: -1 for the first Frostheart Phoenix, -2 for each additional Frostheart Phoenix
-1 for Book of Hoeth

Lizardmen

Added: -1 per unit of Chameleon Skinks after the 1st
+1 per unit of 4+ Jungle Swarms
Removed: -1 per Slann on Lore of Death or Life
Changed: +1 per 9 Cold One Rider unit
+1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (including Focus of Mystery)

Ogre Kingdoms

Changed: -1 per Ironblaster, -4 if you have 2 Ironblasters

Orcs & Goblins

Added: +1 per unit of 20+ Black Orcs

Skaven

Added: -1 per 30+ Skaven Slaves unit after the first
-1 per Warlock Engineer after the 3rd
Removed: -1 if the number of Slave units in your army is higher than the total number of Clanrat, Stormvermin or Plague Monk units in your army. (For example, an army containing 2 Slave units, 1 Clanrat unit, 1 Stormvermin unit and 1 Plague Monk unit would not incur a penalty)
Changed: -1 per unit of Giant Rats with less than 10 models after the first
-1 per unit of Rat Swarms with less than 3 swarms after the first

-1 per unit of Gutter Runners after the first
-1 for 1 Warp Lightning Cannon, -4 for 2 Warp Lightning Cannons
-1 for 1 Hell Pit Abomination, -4 for 2 Hell Pit Abominations

Tomb Kings

Added: +1 for a character mounted on a War Sphynx
Removed: -1 per Liche High Priest/Priest with Lore of Light after the first

Vampire Counts

Added: -1 per Ethereal character
Removed: -1 per Banshee Character
-1 Ogre Blade
Changed: +2 per Abyssal Terror
+2 per Coven Throne


Warriors of Chaos

 Added: -1 per Disc of Tzeentch in the army
-1 per Hellcannon

Changed: -1 per unit with the Mark of Nurgle, excluding Marauders
+1 if your entire army consists of units/characters with the same Mark (not including Undivided)
Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus.


Wood Elves

 Added: -1 Spellweaver on the Lore of Shadow
-1 for each Glade Rider unit after the 3rd

+1 per Unicorn
+1 per Great Stag
Removed: -1 Spellweaver on the Lore of Death
-1 Acorn of the Ages
Changed: -1 for each character mounted on an Elven Steed after the 2nd
-1 for more than 40 models with an arrow from the following list:
      Trueflight arrows, Hagbane tips
This is increased to -2 for more than 60 models, -3 for more than 80 models, -4 for more than 100 models etc...



-1 for each unit of 9+ Sisters of the Thorn
+1 per Branchwraith (up to +2)



OK, hopefully that all made sense! :-)

In general it was the Elf armies that had the most changes made to them. A few people that got in touch suggested that the High and Dark varieties were undercomped, and that the Wood ones were overcomped. I sort of expected the second, as I've not played against them yet and was hoping to hear feedback on this before setting it in stone. I also looked at the three Elven armies together, and tried to put them on as even a footing as I could. Hence they are all hit for their Fast Cav, they are all hit for their Cavalry used to form a bus and they are all hit for excessive numbers of mounted characters. I know that they all play differently, but there are so many similarities between the Elf armies that it made a kind of sense to keep the comp similar too.

For the others, it was mostly adding more positives and tweaking the odd bit of language to comp what i wanted to hit rather than something else. There were some negatives added to some armies, Skaven particularly, and I think this is a case of me trying to do too much in too short a space of time as there were some obvious things that had been missed off before.

I'll leave this by reitterating that the comp will not be finalized before the pack is released next week, so if you feel that anything here is wrong, or that I've missed something out of this second draft, please let me know. My contact details are all in the previous post.

I look forward to hearing your thoughts!