Raze and Ruin 2014 Tally Comp
Generic Composition Rules
The following generic
magic items will attract composition points if taken in your army:
-1 for the Crown of
Command
-1 for the Standard of
Discipline
-3 for Fozzrik’s Folding
Fortress
+2 for the Arabyan Carpet
+2 for the Wizarding Hat
The following bonuses apply
if the circumstances are met:
+1 if your army does not
include an item that automatically dispels a spell (does not apply to Daemons of Chaos)
+2 if your army includes a
race-specific magic item that costs 60 points or more (note that Exalted Gifts from the Daemons of Chaos
army book and Runic Items from the Dwarfs army book do not count, though Dwarf
Ancestral Heirlooms do count)
+2 if your army includes
no magic users, spells or bound items (does
not apply to Dwarfs)
Units (not characters or
single models) that cost over a certain points value will attract penalties as
per the below list:
-1 per unit that costs
between 450 and 599 points inclusive
-3 per unit that costs
between 600 and 749 points inclusive
-5 per unit that costs 750
points or more
(These penalties are
waived if a unit attracts a positive modifier)
In addition, certain
choices available to many armies have bonuses or penalties attached as follows:
+1 for a non-spellcaster
character mounted on a Monster
+1 per character mounted
on a Chariot
-1 per character who knows
3 or more spells from the Lore of Death or the Lore of Life. (Special
Characters are exempt from this penalty.)
-1 per spellcaster who
knows spells from the Lore of Light after the second
I decided to add this line as in general terms putting a Character on a Chariot is a worse decision than putting a character on a monster! There were already some individual armies that were looking like they would get a bonus for this, so I decided to bite the bullet and give it to everyone. This mean that some chariots regularly used as character mounts had to take a negative hit to balance things out, but it will be a net effect of 0 so it won't make a difference to any lists. I also decided, as with the monster clause, that this will be cumulative with any bonus the chariot/monster receives on it's own. With chariots this may get out of hand, but if the worst filth at the event is loads of characters on chariots, is that not a good thing? :-)
Army Specific Composition
Beastmen
- Beastmen players
may choose to either start at a comp score of +5, or receive an additional 300 points
with which to select their armies.
-1 per Shaman or Great Shaman after the first, only if the Shard of the Herd Stone is included
-1 per unit of Ungor Raiders after the 2nd
-1 per unit of Harpies
-1 per Tuskgor Chariot after the first 3
+1 for the first unit of 20+ Ungor Herds
+1 per unit of 5+ Minotaurs
+1 per unit of Centigors
-1 per Shaman or Great Shaman after the first, only if the Shard of the Herd Stone is included
-1 per unit of Ungor Raiders after the 2nd
-1 per unit of Harpies
-1 per Tuskgor Chariot after the first 3
+1 for the first unit of 20+ Ungor Herds
+1 per unit of 5+ Minotaurs
+1 per unit of Centigors
+1 per unit of 8+ Razorgor
+1 per Giant
+1 per Jabberslythe
+1 per Cygor
+1 per Ghorgon
+1 Khazrak The One Eye
+1 Gorthor The Beastlord
+1 Malagor, The Dark Omen
+1 Taurox, The Brass Bull
+1 Moonclaw, Son of Moorslieb
+1 Ungrol Four-Horn
+1 Ghorros Warhoof
+1 per Giant
+1 per Jabberslythe
+1 per Cygor
+1 per Ghorgon
+1 Khazrak The One Eye
+1 Gorthor The Beastlord
+1 Malagor, The Dark Omen
+1 Taurox, The Brass Bull
+1 Moonclaw, Son of Moorslieb
+1 Ungrol Four-Horn
+1 Ghorros Warhoof
Bretonnia
-1 per Virtue of Heroism
-1 if you have Silver Mirror and Dispel Scroll
-1 if Crown of Command is on a Damsel or Prophetess, in addition to generic comp
-1 per Virtue of the Impetuous Knight
-1 per Trebuchet
+1 per Hippogriff, in addition to generic comp
+1 per Lord/Paladin on foot, +2 if the General is on foot
+1 for the first unit of 30+ Men-at-Arms
+1 for the first unit of Peasant Bowmen
+1 per unit of Mounted Yeomen
+1 per unit of Questing Knights over 5 models
+2 Grail Reliquae
+3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights
+1 Louen Leoncouer
+1 The Fey Enchantress
+1 The Green Knight
-1 if you have Silver Mirror and Dispel Scroll
-1 if Crown of Command is on a Damsel or Prophetess, in addition to generic comp
-1 per Virtue of the Impetuous Knight
-1 per Trebuchet
+1 per Hippogriff, in addition to generic comp
+1 per Lord/Paladin on foot, +2 if the General is on foot
+1 for the first unit of 30+ Men-at-Arms
+1 for the first unit of Peasant Bowmen
+1 per unit of Mounted Yeomen
+1 per unit of Questing Knights over 5 models
+2 Grail Reliquae
+3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights
+1 Louen Leoncouer
+1 The Fey Enchantress
+1 The Green Knight
Chaos Dwarfs
-2 per K’daai Destroyer
-1 Chalice of Blood and Darkness
-1 per Sorcerer Prophet on Hashut
-1 per Death Shrieker Rocket
-1 per Magma Cannon
-1 per Hellcannon
-1 per Bull Centaur Taur’uk
-1 per war machine after the 4th (note that the Hellcannon counts for this, and this is on top of the individual scores per war machine)
+1 for the first unit of Hobgoblin infantry of more than 25 models
+1 for the first unit of Chaos Dwarfs armed with Fireglaves
+1 per unit of K’daai Fireborn
+1 per Dreadquake Mortar
+1 per Iron Daemon, up to a max of +2
+1 per Lammasu
+1 per unit of Chaos Dwarf Ironsworn
-1 Chalice of Blood and Darkness
-1 per Sorcerer Prophet on Hashut
-1 per Death Shrieker Rocket
-1 per Magma Cannon
-1 per Hellcannon
-1 per Bull Centaur Taur’uk
-1 per war machine after the 4th (note that the Hellcannon counts for this, and this is on top of the individual scores per war machine)
+1 for the first unit of Hobgoblin infantry of more than 25 models
+1 for the first unit of Chaos Dwarfs armed with Fireglaves
+1 per unit of K’daai Fireborn
+1 per Dreadquake Mortar
+1 per Iron Daemon, up to a max of +2
+1 per Lammasu
+1 per unit of Chaos Dwarf Ironsworn
Daemons of Chaos
-2 Epidemius
-2 Kairos Fateweaver
-1 Blue Scribes
-1 per unit of Plague Drones
-1 if you have 1 Skull Cannon, -4 if you have 2 Skull Cannons. This penalty becomes -1 per Skull Cannon in an army that consists solely of Daemons of Khorne
-1 per unit of Horrors of Tzeentch after the 2nd
-1 per unit of Beasts of Nurgle after the 1st
-1 per Beasts of Nurgle model after the 5th
+3 if your army consists solely of units/characters of 1 Chaos God (note that this means you may not have any unmarked units)
-2 Kairos Fateweaver
-1 Blue Scribes
-1 per unit of Plague Drones
-1 if you have 1 Skull Cannon, -4 if you have 2 Skull Cannons. This penalty becomes -1 per Skull Cannon in an army that consists solely of Daemons of Khorne
-1 per unit of Horrors of Tzeentch after the 2nd
-1 per unit of Beasts of Nurgle after the 1st
-1 per Beasts of Nurgle model after the 5th
+3 if your army consists solely of units/characters of 1 Chaos God (note that this means you may not have any unmarked units)
+1 if your army does not
include any Skull Cannons
+1 per Daemon Prince
+1 per Daemon Prince
+1 per Keeper of Secrets
+1 per Burning Chariot
+1 for the first unit of Daemonettes
+1 for the first unit of Bloodletters
+1 per Seeker Chariot of Slaanesh
+1 per Burning Chariot
+1 for the first unit of Daemonettes
+1 for the first unit of Bloodletters
+1 per Seeker Chariot of Slaanesh
+1 per Exalted Seeker
Chariot of Slaanesh
+1 per Hellflayer of Slaanesh
+1 Skarbrand
+1 Ku'Gath Plaguefather
+1 per Hellflayer of Slaanesh
+1 Skarbrand
+1 Ku'Gath Plaguefather
Dark Elves
-1 for Morathi
-1 per character mounted on a Cold One, Dark Steed or Pegasus after the 2nd (includes Morathi)
-1 Cloak of Twilight
-1 per character mounted on a Cold One, Dark Steed or Pegasus after the 2nd (includes Morathi)
-1 Cloak of Twilight
-1 per Cauldren of Blood
-1 per Repeater Bolt Thrower after the 2nd
-1 per Shade Unit after the 1st
-1 per unit of 25+ Witch Elves
-1 per unit of 25+ Executioners
-1 per unit of Warlocks. If there is no Supreme Sorceress included in your army, this becomes -1 per unit of Warlocks after the 1st
-1 if your army includes more than 10 Warlocks (additional to above penalty)
-1 per Dark Rider unit after the 3rd
-1 per unit of 9+ Cold One Knights
+1 per High Beastmaster
+1 per Fleetmaster
+1 per Manticore
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 per Hydra
+1 per Kharibdyss
+1 per Scourgerunner Chariot
-1 per Repeater Bolt Thrower after the 2nd
-1 per Shade Unit after the 1st
-1 per unit of 25+ Witch Elves
-1 per unit of 25+ Executioners
-1 per unit of Warlocks. If there is no Supreme Sorceress included in your army, this becomes -1 per unit of Warlocks after the 1st
-1 if your army includes more than 10 Warlocks (additional to above penalty)
-1 per Dark Rider unit after the 3rd
-1 per unit of 9+ Cold One Knights
+1 per High Beastmaster
+1 per Fleetmaster
+1 per Manticore
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 per Hydra
+1 per Kharibdyss
+1 per Scourgerunner Chariot
+1 per Cold One Chariot
+1 per Bloodwrack Medusa
+1 per Bloodwrack Shrine
+1 Lokhir Fellheart
+1 Kouran Darkhand
+1 Tullaris Dreadbringer
+1 per Bloodwrack Medusa
+1 per Bloodwrack Shrine
+1 Lokhir Fellheart
+1 Kouran Darkhand
+1 Tullaris Dreadbringer
Dwarfs
- Dwarf players
start at a +3 comp score.
*This has been considered when evaluating other comp scores for Dwarfs, and the relative difficulty of obtaining a positive score.
-1 per Cannon, Grudge Thrower, Organ Gun and/or Flame Cannon. Every choice from this list after the 4th incurs -2
-1 for every second item that automatically dispels a spell. (1 item incurs no penalty. 2 to 3 items incur a -1 penalty, 4 to 5 items incur a -2 penalty and so on)
+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers
+1 per unit of Miners
+1 per unit of Ironbreakers
+1 per Runelord (includes with Anvil of Doom)
+1 per Daemon Slayer (Max +3)
+1 per Dragon Slayer (Max +3)
+1 Thorgrim Grudgebearer
+1 Ungrim Ironfist
+1 Belegar Ironhammer
+3 if the army includes no war machines
*This has been considered when evaluating other comp scores for Dwarfs, and the relative difficulty of obtaining a positive score.
-1 per Cannon, Grudge Thrower, Organ Gun and/or Flame Cannon. Every choice from this list after the 4th incurs -2
-1 for every second item that automatically dispels a spell. (1 item incurs no penalty. 2 to 3 items incur a -1 penalty, 4 to 5 items incur a -2 penalty and so on)
+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers
+1 per unit of Miners
+1 per unit of Ironbreakers
+1 per Runelord (includes with Anvil of Doom)
+1 per Daemon Slayer (Max +3)
+1 per Dragon Slayer (Max +3)
+1 Thorgrim Grudgebearer
+1 Ungrim Ironfist
+1 Belegar Ironhammer
+3 if the army includes no war machines
The Empire
-1 Crown of Command
(additional penalty on top of the Generic penalty)
-1 per Master Engineer after the 1st
-1 per Master Engineer after the 1st
-1 per War Altar
-1 if you have no Core Infantry in your army
-1 per Great Cannon
-1 per unit of Demigryph Knights
-1 per Helblaster Volley Gun
-2 per Steam Tank
-1 per war machine after the 4th (note that the Steam Tank counts for this, and it is on top of the individual scores per war machine)
+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum
+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter after the first
+1 for the first unit of 20+ Swordsmen (not detachments)
+1 for the first unit of 20+ Free Company (not detachments)
+1 for the first unit of 20+ Spearmen (not detachments)
-1 if you have no Core Infantry in your army
-1 per Great Cannon
-1 per unit of Demigryph Knights
-1 per Helblaster Volley Gun
-2 per Steam Tank
-1 per war machine after the 4th (note that the Steam Tank counts for this, and it is on top of the individual scores per war machine)
+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum
+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter after the first
+1 for the first unit of 20+ Swordsmen (not detachments)
+1 for the first unit of 20+ Free Company (not detachments)
+1 for the first unit of 20+ Spearmen (not detachments)
+1 per unit of Outriders
+1 per unit of Flagellants
+1 per Mortar
+1 per unit of Flagellants
+1 per Mortar
+1 per Hellstorm Rocket
Battery
All changed in line with the new Chariot generic bonus.
High Elves
Banner of the World
Dragon:
-1 for each character of
the same Unit Type as the bearer, including the bearer. Additional -1 if the
bearer is Unit Type: Cavalry.
Please note that taking this item (hereafter referred
to as BotWD) also causes some of the penalties below to change. If you select
this item, then please see the notes in brackets after some of the entries
below.
-1 for the first
Frostheart Phoenix or Star Dragon, -2 for the second, -4 for any subsequent.
The first taken as a mount is ignored for this penalty.
-1 Book of Hoeth
-1 for each Core Cavalry unit after the 3rd
-1 for each Core Cavalry unit after the 3rd
-1 for each Repeater Bolt
Thrower after the second
-2 for each unit of 20+
White Lions of Chrace if Alarielle is in the army
-1 Teclis (-2 if BotWD is in the army)
-2 Alarielle (-4 if BotWD is in the army)
-1 Teclis (-2 if BotWD is in the army)
-2 Alarielle (-4 if BotWD is in the army)
-1 Crown of Command (-2 if BotWD is in the army)
*Please note this line replaces the Generic Comp for the Crown of Command.
+2 per Archmage on Dragon
+2 per Dragonmage
+2 per Archmage on Dragon
+2 per Dragonmage
+1 per Loremaster of Hoeth
+1 per Lothern Sea Helm
(max +2)
+1 per Handmainden of the
Everqueen (max +2)
+1 for the first unit of
20+ Lothern Sea Guard
+1 for the first unit of 20+ Spearmen
+1 for the first unit of 20+ Spearmen
+1 per unit of 20+
Swordmasters of Hoeth
+1 per Lion Chariot
+1 per unit of 2+ Tiranoc Chariots
+1 per Lion Chariot
+1 per unit of 2+ Tiranoc Chariots
+1 per Skycutter Chariot
+1 per Flamespyre Phoenix
+1 per unit of 3+ Great Eagles
+1 per unit of 3+ Great Eagles
+1 Tyrion
+1 Eltharion the Grim
+1 Korhil
It looks like I very much glossed over High Elves in the original comp review, and I was called out on it on the TWF thread. For the full discussion you can go over there and see for yourself, but the result is the comp above. Hopefully it is easier for High Elf players to get bonuses now, and the hardest builds now get a comp score in line with what other armies are getting.
Lizardmen
-1 per Slann with both
Harmonic Convergence and the Channelling Staff
-1 per Saurus character on Cold One up to the 2nd
-2 per Saurus character on Cold One over the 2nd
-1 per unit of Skink Skirmishers after the 3rd
-1 per Saurus character on Cold One up to the 2nd
-2 per Saurus character on Cold One over the 2nd
-1 per unit of Skink Skirmishers after the 3rd
-1 per Chameleon Skinks
unit after the 1st
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-1 Tetto'Eko
+2 per Troglodon
+1 for the first Skink Cohort containing at least 1 Kroxigor
+1 per unit of Ripperdactyl Riders
+1 per Bastilodon with Ark of Sotek
+1 per 6+ Kroxigor unit
+1 per 9+ Cold One Rider unit
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-1 Tetto'Eko
+2 per Troglodon
+1 for the first Skink Cohort containing at least 1 Kroxigor
+1 per unit of Ripperdactyl Riders
+1 per Bastilodon with Ark of Sotek
+1 per 6+ Kroxigor unit
+1 per 9+ Cold One Rider unit
+1 per 4+ Jungle Swarm
unit
+1 per 2+ Razordon unit
+1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (including Focus of Mystery)
+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 Chakax
+1 Gor'rok
+1 Tiktaq'To
+1 Oxyotl
+2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.
+1 per 2+ Razordon unit
+1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (including Focus of Mystery)
+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 Chakax
+1 Gor'rok
+1 Tiktaq'To
+1 Oxyotl
+2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.
Ogre Kingdoms
-1 should both the
Standard of Discipline and Crown of Command be present in the army (additional penalty
on top of the Generic Magic Items -1)
-1 for the Hellheart
-1 for the Runemaw if you only have a single unit of Monstrous Infantry of 8+ models
-0.5 for every Ogre character (except Hunters) you have if you only have a single unit of Monstrous Infantry of 8+ models
-1 per unit of 1 Sabretusk
-1 per unit of Mournfang with 3 or more models
-1 if you have 1 Ironblaster, -4 if you have 2 Ironblasters
+1 per Hunter
+1 for the first unit of 25+ Gnoblars
+1 per unit of 5+ Sabretusks
+1 per unit of Yhetees
+1 per Scraplauncher
+1 per Slave Giant
+1 per Thundertusk
+1 if your army does not include any Ironblasters
+1 Skrag the Slaughterer
+2 Bragg the Gutsman
+2 Greasus Goldtooth
-1 for the Hellheart
-1 for the Runemaw if you only have a single unit of Monstrous Infantry of 8+ models
-0.5 for every Ogre character (except Hunters) you have if you only have a single unit of Monstrous Infantry of 8+ models
-1 per unit of 1 Sabretusk
-1 per unit of Mournfang with 3 or more models
-1 if you have 1 Ironblaster, -4 if you have 2 Ironblasters
+1 per Hunter
+1 for the first unit of 25+ Gnoblars
+1 per unit of 5+ Sabretusks
+1 per unit of Yhetees
+1 per Scraplauncher
+1 per Slave Giant
+1 per Thundertusk
+1 if your army does not include any Ironblasters
+1 Skrag the Slaughterer
+2 Bragg the Gutsman
+2 Greasus Goldtooth
Orcs & Goblins
-1 for every Black Orc
character you have more of than units of Black Orcs
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army
-1 per Doom Diver Catapult
-1 for the 2nd Rock Lobber
-1 per Mangler Squig
+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army
-1 per Doom Diver Catapult
-1 for the 2nd Rock Lobber
-1 per Mangler Squig
+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
+1 per unit of 20+ Black
Orcs
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine
+1 per Giant
+1 per unit of Squig Hoppers
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 per unit of 6+ River Trolls or Stone Trolls
+1 Azhag the Slaughterer
+1 Wurrzag
+1 Grom the Paunch
+1 Skarsnik
+1 Gitilla Da Hunter
+1 Snagla Gronspit
+2 if your army contains no war machines
+3 if your army contains only Goblins*
+5 if your army contains only Orcs*
*Mangler Squigs, Trolls and Giants count as both Orcs and Goblins. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine
+1 per Giant
+1 per unit of Squig Hoppers
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 per unit of 6+ River Trolls or Stone Trolls
+1 Azhag the Slaughterer
+1 Wurrzag
+1 Grom the Paunch
+1 Skarsnik
+1 Gitilla Da Hunter
+1 Snagla Gronspit
+2 if your army contains no war machines
+3 if your army contains only Goblins*
+5 if your army contains only Orcs*
*Mangler Squigs, Trolls and Giants count as both Orcs and Goblins. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.
Skaven
-1 if you take 3 of the
following items, -2 if you take 4 of the following items, -3 if you take all 5:
• Brass Orb
• Power Scroll,
• Banner of Discipline (additional penalty)
• Storm Banner
• Doom Rocket
-1 per Screaming Bell
-1 per Assassin with Weeping Blades
• Brass Orb
• Power Scroll,
• Banner of Discipline (additional penalty)
• Storm Banner
• Doom Rocket
-1 per Screaming Bell
-1 per Assassin with Weeping Blades
-1 per Warlock Engineer
after the 3rd
-1 per unit of Giant Rats with less than 10 models after the first
-1 per unit of Rat Swarms with less than 3 swarms after the first
-1 per unit of Giant Rats with less than 10 models after the first
-1 per unit of Rat Swarms with less than 3 swarms after the first
-1 per unit of 31+ Skaven
Slaves after the first
-1 per unit of Gutter Runners after the first
-1 per Doomwheel
-1 if you have 1 Warp Lightning Cannon, -4 if you have 2 Warp Lightning Cannons
-1 if you have 1 Hell Pit Abomination, -4 if you have 2 Hell Pit Abominations
+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
-1 per unit of Gutter Runners after the first
-1 per Doomwheel
-1 if you have 1 Warp Lightning Cannon, -4 if you have 2 Warp Lightning Cannons
-1 if you have 1 Hell Pit Abomination, -4 if you have 2 Hell Pit Abominations
+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
+1 per unit of 5+ Warplock
Jezzails
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per Rat Ogre
Bonebreaker
+1 per Great Pox Rat
+2 for the Vermin Lord
+1 Thanquol
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
+1 Skweel Gnawtooth
+2 for the Vermin Lord
+1 Thanquol
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
+1 Skweel Gnawtooth
In a similar vein to High Elves, it was brought to my attention that the Skaven comp was probably on the harsh side. To try and counter this, I added some more bonus units, but more importantly I put the big toys in line with the other comp for big toys. Now a Hellpit is comped the same as an Ironblaster or Skullcannon - 1 is fine but 2 is hit hard.
Tomb Kings
-2 High Queen Khalida
-1 Arkhan the Black
-1 per unit of Necropolis Knights of 5 or more models
-1 per Casket of Souls
-1 for the 2nd Screaming Skull Catapult
+1 for a character mounted on a Chariot (in addition to Generic Comp bonus)
-1 Arkhan the Black
-1 per unit of Necropolis Knights of 5 or more models
-1 per Casket of Souls
-1 for the 2nd Screaming Skull Catapult
+1 for a character mounted on a Chariot (in addition to Generic Comp bonus)
+1 for a character mounted
on a War Sphynx
+1 for a Tomb Herald Battle Standard Bearer
+1 for the first unit of 20+ Skeleton Warriors (not Archers)
+1 for the first unit of Skeleton Horsemen (not Archers)
+1 per unit of Tomb Swarms
+1 per unit of Ushabti
+1 per unit of Sepulchral Stalkers
+1 per Necrolith Colossus
+1 per unit of 20+ Tomb Guard
+1 Prince Apophas
+1 The Herald Nekaph
+1 for a Tomb Herald Battle Standard Bearer
+1 for the first unit of 20+ Skeleton Warriors (not Archers)
+1 for the first unit of Skeleton Horsemen (not Archers)
+1 per unit of Tomb Swarms
+1 per unit of Ushabti
+1 per unit of Sepulchral Stalkers
+1 per Necrolith Colossus
+1 per unit of 20+ Tomb Guard
+1 Prince Apophas
+1 The Herald Nekaph
Vampire Counts
-1 per Red Fury
-1 per Quickblood
-1 per Ethereal character
-1 per unit of Dire Wolves after the first 3 units
-1 per unit of Crypt Horrors
-1 per unit of 9+ Black Knights
-1 per unit of Hexwraiths
-1 per unit of 1 Spirit Host
-1 per Terrorgheist
-1 Count Mannfred
+2 per Zombie Dragon
+2 per Abyssal Terror
+1 per Coven Throne
+1 per Bat Swarm
+1 per Corpse Cart
+1 per unit of 15+ Grave Guard
+1 per Varghulf
+1 per Black Coach
+1 per unit of Blood Knights
+2 for Vlad and Isabella Von Carstein in the same army
+2 for Heinrich Kemmler and Krell in the same army
Warriors of Chaos
-1 per Quickblood
-1 per Ethereal character
-1 per unit of Dire Wolves after the first 3 units
-1 per unit of Crypt Horrors
-1 per unit of 9+ Black Knights
-1 per unit of Hexwraiths
-1 per unit of 1 Spirit Host
-1 per Terrorgheist
-1 Count Mannfred
+2 per Zombie Dragon
+2 per Abyssal Terror
+1 per Coven Throne
+1 per Bat Swarm
+1 per Corpse Cart
+1 per unit of 15+ Grave Guard
+1 per Varghulf
+1 per Black Coach
+1 per unit of Blood Knights
+2 for Vlad and Isabella Von Carstein in the same army
+2 for Heinrich Kemmler and Krell in the same army
Warriors of Chaos
-1 per character with a 3+
ward save, with an additional -1 should that character have 3rd Eye of Tzeentch
or a 1+ armour save
-1 per Daemonic Mount in the army
-1 per Daemonic Mount in the army
-1 per Disc of Tzeentch in
the army
-1 per Gorebeast/Chaos Chariot after the first 3
-1 per unit with the Mark of Nurgle, excluding Marauders
-1 per Chimera with Regeneration special rule
-1 per unit of Skullcrushers of Khorne
-1 per Gorebeast/Chaos Chariot after the first 3
-1 per unit with the Mark of Nurgle, excluding Marauders
-1 per Chimera with Regeneration special rule
-1 per unit of Skullcrushers of Khorne
-1 per Hellcannon
-1 Throgg the Troll King
-1 per unit of Chaos Trolls taken as a Core choice
-1 per Daemon Prince, with additional penalties for the following options taken;
-1 for Level 3 or Level 4 magic user
-1 for Daemonic Flight
-1 for a 2+ Armour Save or better
+1 for the first unit of 20+ Marauders
+1 per unit of 15+ Chaos Warriors
+1 per unit of Dragon Ogres
+1 per unit of 6+ Chaos Ogres
+1 per Manticore
+1 per Giant
+1 per Shaggoth
+2 per Slaughterbrute
+2 per Mutalith Vortex Beast
+1 Archaon
+1 Kholek Suneater
+1 Sigvald the Magnificent
+1 Valkia the Bloody
+1 if your entire army consists of units/characters with the same Mark (not including Undivided)
Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus.
-1 Throgg the Troll King
-1 per unit of Chaos Trolls taken as a Core choice
-1 per Daemon Prince, with additional penalties for the following options taken;
-1 for Level 3 or Level 4 magic user
-1 for Daemonic Flight
-1 for a 2+ Armour Save or better
+1 for the first unit of 20+ Marauders
+1 per unit of 15+ Chaos Warriors
+1 per unit of Dragon Ogres
+1 per unit of 6+ Chaos Ogres
+1 per Manticore
+1 per Giant
+1 per Shaggoth
+2 per Slaughterbrute
+2 per Mutalith Vortex Beast
+1 Archaon
+1 Kholek Suneater
+1 Sigvald the Magnificent
+1 Valkia the Bloody
+1 if your entire army consists of units/characters with the same Mark (not including Undivided)
Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus.
Wood Elves
-1 per Spellweaver on the
Lore of Shadow
-1 Moonstone of the Hidden Ways
-1 for each character mounted on an Elven Steed after the 2nd
-1 for more than 40 models with an arrow from the following list:
Trueflight arrows, Hagbane tips
This is increased to -2 for more than 60 models, and to -4 for more than 80 models
-1 Moonstone of the Hidden Ways
-1 for each character mounted on an Elven Steed after the 2nd
-1 for more than 40 models with an arrow from the following list:
Trueflight arrows, Hagbane tips
This is increased to -2 for more than 60 models, and to -4 for more than 80 models
-1 per Glade Rider unit
after the 3rd
-1 for more than 15 Waywatcher models, increased to -3 for more than 25 Waywatcher models
-1 per Waystalker after the 2nd
-1 per unit of 9+ Sisters of the Thorn
+1 per Unicorn
-1 for more than 15 Waywatcher models, increased to -3 for more than 25 Waywatcher models
-1 per Waystalker after the 2nd
-1 per unit of 9+ Sisters of the Thorn
+1 per Unicorn
+1 per Great Stag
+1 for the first unit of
20+ Eternal Guard
+1 for the first unit of Dryads
+1 per unit of 15+ Wildwood Rangers
+1 per unit of 10+ Wardancers
+1 per unit of 6+ Treekin
+1 per Treeman (including Durthu and Treeman Ancients) after the first
+1 for the first unit of Dryads
+1 per unit of 15+ Wildwood Rangers
+1 per unit of 10+ Wardancers
+1 per unit of 6+ Treekin
+1 per Treeman (including Durthu and Treeman Ancients) after the first
+1 per unit of 3+ Great
Eagles
+1 per Branchwraith (up to +2)
+1 Araloth
+1 Drycha
+1 per Branchwraith (up to +2)
+1 Araloth
+1 Drycha
+2 Orion
That's the end for the Raze and Ruin preview posts! If I've tempted you to come along to this event, then tickets go on sale at about 5pm on Monday 1st September. You can get all the details by going to the thread on TWF for this event, and the link for that is here.
Thanks for reading, and I hope to be back soon with more posts!
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