Sunday 26 October 2014

Raze and Ruin - The Aftermath

Well, it's been over a week now, and Raze and Ruin 2014 is done.

From a personal viewpoint I think it went incredibly well. Everybody seemed to have a great time, and there were no major organizational headaches. The only problem was caused by not having a spare player for Sunday other than myself, as drop outs left us on odd numbers. Whilst this meant I got to play some Warhammer, I think it took away from my overall role as TO a little more than it should have. This is definitely on the list to sort for next year!

I'll be going through some of the feedback in another post, and I shall also be taking another look at the comp to see if it can be tightened up any more. But for today, I'd like to take a look at the results and see what can be gleaned from them.

To start with, here are the main awards that were dished out at the event:


1st - Zach Martin (Wood Elves)
2nd - Terry Pike (Daemons)
3rd - Jake Corteen (Lizardmen)

Best Painted - Russ Veal (Daemons)
Most Sporting - Steve Slatford (Goblins)
Hobby Hero - James Boots (Daemons)



King of Sponge Mountain Award for Last Place - Christian Moore (Ogre Kingdoms)
Roadkill Award for Highest Comp Score - Declan Waters (Dwarfs)
Ultimate Filth Award for Lowest Comp Score - Martyn Furnival (Ogres)
Comp Breaker Award for Ruining Everyone's Weekend - Steve Slatcher (VC)


You may notice that there is an award for breaking the comp. I'll discuss this further in a future post, but Steve spotted a loophole that let him easily get to +20. I didn't feel that this was deserving of the Highest Comp Score award, so I decided to give him a one off award for his feat.


Here are the full results:


As you can see, it was close at the top! I plan to investigate how close. I want to look at what the results (or the top ten at any rate) would look like with various different sorts, and with some of the soft scores removed. I hope this will give some insight into how important some of these scores are.

Generalship

To start, a sort purely on Generalship.


Top 3 stay the same, so no change to the awards. However, below them the Top 10 looks rather different. Slatch drops 12 places to 16th, clearing the way for Darren Watson to finish 4th. Ric Myhill and Tom Robinson also make up a few places, but the biggest gains are the two Ogre players with horribly low comp scores. Mike goes from 17th to 8th, and Martyn goes from 26th to 10th. Ian Sturgess shows the strength of his all round game by only dropping a couple of places, and Russ Veal is unaffected in 7th.

Comp Score

Two different options here. Firstly I'm going to look at what happens if Comp Score becomes the first tiebreaker, rather than Generalship. This was something I was toying with before the event, but it was too big a change to drop on people without warning. Lets see what difference it would have made...


Very little to the top apparently! Declan Waters is the only mover here, jumping from 10th to 8th. As this only comes into play when the overall score is tied, you can see in the main list where it would make a difference. I think it's something to consider if this comp system is kept for next year, as it adds another encouragement to use a high scoring list.

The other thing to check with the comp score is what would happen if it was removed entirely. Would that make any difference?


Hmmm, very similar to the Generalship table from earlier. Zach increases his lead over Terry to 4 points, and Jake drops to 4th. Outside the Top 10, there are big changes, but mainly for those with a positive comp score as they lose the bonus it provided.


Sports

Always a sore spot with some people, and the soft score that perhaps made the most difference to the final placings. (Only 4 people dropped points for painting, and they were all for models not based.) Lets look at how the scores would look without the sports scores.


The biggest change here is for 2nd place. Terry actually loses out to Jake if those sports scores are removed. Who knew he was such a nice guy! ;-) There were a great many people getting points for sports, and whilst I think that some sort of sports scoring is a good thing to have I'm not sure if the system I put in is actually the best way of dealing with it. I'm sure that those who consistently got good scores for sports would disagree with this though!


So there we have it, the results for Raze and Ruin analyzed as much as I can think to analyze them. I'm still collecting any feedback, so if there is anything you want to say about the event please let me know - either by email, on TWF or on here. As I said in the TWF thread, I'd like to thank everybody who came and made it a great weekend. Hopefully we will see you all back for next year's version!

Thursday 16 October 2014

Raze and Ruin Build-up: Part 5

Here's the second part of Dr Corteen's (that better Jake? ;-) ) predictions - Ogres to Wood Elves edition. As before, I may well weigh in from time to time, but aside from that blame him!



OGRES


Mark Borland: Comp +7

Quite an interesting and different Ogre list, very MSU, and unusual compared to all the very low comp Ogre lists at the event. If I had to guess I’d expect a flying carpet hunter and a wizarding hat tyrant, plus Runemaw BSB, to account for the comp score. MSU Ogres have been doing well recently, surprising a lot of people, so I wouldn’t underestimate it – and he has gotten a (mini) gutstar and double ironblaster into comp +7! Plus he’s drawn me round 1, and he’s due beating me.



Martyn Furnival: Comp -12.5

Someone’s confident! It’s a hard list, that’s for sure. I think a number of the mid-comp lists have the tools to beat it though, for all its Hellhearts, Ironblasters and the like. The DoC in particular could be difficult. Still, I’d expect a few utter smash results, before hitting something it can’t handle near the top and getting knocked back down a tiny bit, with comp score leading to a mid upper table finish. I could be wrong though – the right run of matchups or luck and we could see the low comp list right up at the top.



Christian Moore: Comp -9

Are Ogres overcomped, or are they just taking filth? (I'm wondering if they're overcomped, but as an Ogre player I would say that! - Sandy) I mean, Mark’s list shows you can manage something interesting at positive scores… I think Martyn’s list is harder, and they’ve drawn each other round 1, where the -12.5 list I think has the tools to win. Still, much the same as the above applies (though lack of double Ironblaster is big) – it could do well just on smash results vs unprepared softer armies.



Alex Wheatley: -4.5

Gutstar plus loads of firepower for mid to low comp. Actually quite solid, I think, but time will tell whether the metagame at this event favours such an approach (usually well tailored to answering the plague of MSU elves). Could have a pain dealing with Skaven in round 1.



Mike Morrow: Comp -8

Yet another attempt at a smash list, and I’m running out of things to say. I’ll repeat my earlier point: I think if doing this, Martyn has the right idea: go all out and take double Ironblaster. (I might be tempted to mitigate a bit with a Flyrant, myself.)



Steve Ward: Comp -5.5

Solid army for not *too* low a comp score. I’d expect him to get destroyed by Adam Lake’s Daemons in the first round, but after that, it could potentially be an effective submarine. We’ll see.



Best in Race: it’s between Mark Borland and Martyn Furnival I think. I’m going to go with Martyn, as I think he’ll have the tools to get the big wins that’ll matter a lot in this scoring system.



ORCS + GOBLINS


Steve Slatford: Comp +3

Got to love Goblin lists. Light on the artillery, which is a shame – I think people underestimate Goblins sometimes, though the usual leadership issues and randomness will still cause this to struggle I suspect. A good event for it, and interesting things could happen.



Kevin Gillett: Comp +5

More Goblins! Awesome. I like this list better – always had a soft spot for the chariot units, and the second Doom Diver is big. Don’t underestimate common Goblins in combat either – I’ve seen Stalkers and Goblin Warbosses ruin quite a few days with combat resolution. Think the r1 matchup vs Vampires is difficult, though.



Best in Race: Kevin



SKAVEN

Ben Atkinson: Comp -8

Fairly standard filth really! I think this is favoured against the Ogres round 1, too. That combination of rare choices is properly horrid.



Rob Smith: Comp -5

The Skaven lists are very similar indeed. This one has a few softer choices, but I’m not entirely sure they’re worth the 3 comp points.



Best in Race: Ben Atkinson



THE EMPIRE


Tom Robinson: Comp -4

Double Tank! The griffon doesn’t make up for that… I do like the dual pegasi and the griffon for giving the list a bit of reach, as well as the 7 of knights, and Light magic is always solid. This said, my slight worry is a lack of hard combat crunch – if the tanks can be mitigated, the army can’t necessarily stop some armies just pushing at it, and the backfield could be a little vulnerable, with quite a few relatively-soft points floating about. Still, Tom is a very solid player and the list is nasty and should do well. Except vs Terry round 1, where it’s in big trouble.



Mike Sylvester: Comp -1

A fairly classic Inner Circle bus, though unusually heavily loaded with characters. I like the Pegasus to support, and the tank, but otherwise would prefer to see a character or two less and more stuff on the table. Still, some armies just can’t answer the bus.



Jim Joynson: Comp -4

A nice balanced Empire list with a bit of everything. Still very very solid – it’s a classic for a reason. Cannon and tank for shooting, tank for troubleshooting, demis and knight minibus to fight with, a halberd block to fight and/or bunker, and metal magic is solid. Some light utility units round it out. I like, though -4 comp might be a minor handicap. Think it can handle the unusual DE round 1, anyway.



BEST IN RACE: Tom Robinson



VAMPIRE COUNTS

Steven Slatcher: Comp +20.

Slatch, you are a horrible person. (Here here! - Sandy) Also foolish, because your +13 was much better, and the +20 now has serious weaknesses. Still, +20 with double Terrorgheist… Here’s hoping the MSU dwarfs take you off.



Darren Parkes: Comp +4

Grave Guard may not be seen very often, but they’re not *that* bad. The list has flexible support to its two big combat blocks, though I do just worry slightly that the Vamp Lord will be contained and big points scored elsewhere, in the combat block it isn’t in. Should nonetheless do well.



Best in Race: Slatch, due to breaking the comp. Even if he is an idiot.



WARRIORS OF CHAOS

Alasdhair McMillan: Comp +1

All Khorne with a Sorceror Lord? Really? You disappoint me. The list is aggressive, unsubtle, and at the end of it all vulnerable – easy to avoid and pick up points where you can, so long as you can fight one or two of those units. The Dwarfs r1 are your punishment for the Sorceror Lord…



Elliot Morrish: Comp +2

Mutalith Vortex Beast! Galrauch, the Skullcrushers and the Throgg unit, and the chariots, are actually pretty solid – but lots of soft points to score weaken the army somewhat, and it feels not quite balanced enough in capability. Good luck against Marcus to start, you’re going to need it. I hope the Vortex Beast does something cool at some point over the weekend.



Wayne Peters: Comp -4

Throgg and a Troll horde! I actually really like this, the Slaanesh magic is great, the Prince is always scary, and the Hellcannon gives a bit of reach. Could be a real problem for some people to deal with, though some other armies will kill the Prince and a few soft points and just avoid the Trolls. Oh, and good luck with the Dwarfs…



Best in Race: Wayne Peters



WOOD ELVES

Shahrul Azmi: Comp -2

A very nasty combination of Wild Riders and firepower. I do worry about the lack of anywhere mobile to hide the characters though – if it goes wrong it’ll go wrong big. Still very solid, I just prefer the more mobile lists. Lizards r1 ought to be ok if played right.



Graeme Nicholls: Comp +3

A few slightly different choices, but still loads of firepower and a mid-high comp score. I like the warhawks (Another unit that should probably have gotten a bonus - Sandy), but it might struggle a bit if rushed at by the right army. Still stupidly hard for a +3, and should be fine against the Greenskins r1.



Anastasia Deliyska: Comp -2

Unicorn! Also a colossal amount of shooting and very little to back it up. This is going to be all or nothing in a big way…



Zack Martin: Comp -2

This to me is a nice balance of firepower, mobility and combat power. It also feels a lot less fragile than some of the other lists – more units, more mobility, more option to survive if the shooting doesn’t do the job early. I’m a bit scared of this army, if I’m honest. Equally, can he manage vs Anastasia’s overwhelming firepower in the first round? (It's certainly a game I was intrigued by when doing the draw - Sandy)



Declan Walters: Comp -1

That’s a big wild rider unit! It’s a capable enough army, and reasonably flexible, though a shade magic light for typical wood elf builds. I actually quite like it. R1 match vs Dark Elves is probably slightly favourable but far from certain.




THE PODIUM

Hey, why not make some predictions?

1 – Marcus Lake

2 – Russ Veal

3 – Tom Robinson (hey, he keeps beating me)



So there we have it! That is all the build up I have planned, but if someone wants something particular looking at, just let me know and I'll see if I can oblige. Tomorrow we start setting up the hall, and then it all kicks off on Saturday morning!

Join me back here next week for a recap of the event, and to hear my own views about how it went.

Wednesday 15 October 2014

Raze and Ruin Build-up: Part 4

For today's part of the build up, I'm going to pass the blog over to Jake Corteen. He has very kindly gone through the lists and made some predictions for the Best General award in each race. Those who attended other events will know that these style of predictions can often be amusing to read, and it's always interesting to look back at these afterwards!

As there are so many armies, I'm going to split these predictions over the next two days. Today we will get the first 7 armies in attendance, and tomorrow the rest. I may also throw in an opinion here or there, so watch out for that. So, without any further ado, let's hand over to Mr Corteen! :-)

EDIT: Dr Corteen apparently!



BEASTMEN

Chris White: Comp -3

Chris White’s list is the only Beastman list there, so best in race prediction is easy! Looks like he’s gone for the extra 300pts, and nothing tricksy from the bonus point sections – just -3 for the usual dogging of shamen (the black sun still come up with the best names for things), -1 for the lv4 Death and +1 for the Minotaurs. No flying carpets or wizarding hats here! The list is basically a Bestigor block and a Minotaur bus, with a few Gor, chariots, and shamen behind. Nasty magic phase backed by two solid combat units could be decent, but the Minotaurs will be simple to control, especially in such a flak-light army, and it may be difficult to prevent the backfield being hunted down by some of the more mobile armies at the event. If it runs into something that tries to fight it head-on, or an opponent particularly vulnerable to Death magic, it could do well.



CHAOS DWARFS

Andy Adams: Comp -6

Certainly not short on firepower! -4 comp for the war machines, -2 for the K'Daii, -1 for lv4 Death, and +1 for Hobgoblins and Iron Daemon, leaving a mystery -1 that might well be the Chalice. I’m a bit surprised not to see a Magma Cannon in the mix, to be honest, but the threat of Doom and Darkness with the Hellcannon is a big one, and the rockets are potentially pretty scary. The Taurus isn’t awful in combat in a pinch, though also expensive and vulnerable – less cannons at this event, I’d have said, but Chaos Dwarf armies can nonetheless be very fragile. (I’m also sad to see no wolf khans.) I think it’ll win some games big, but fall over pretty hard in a game or two when it’s a poor matchup or the opponent knows how to beat Chaos Dwarfs, and that combined with the comp score should keep it from getting too close to the podium. I could, of course, be surprised!



DAEMONS OF CHAOS


James Boots: Comp +9

I reckon this is a properly cool army (though in retrospect the +3 for monogod DoC seems a bit high…) Between the Keeper and the pair of Soulgrinders it can actually can-open if it needs to, and the whole army is full of fast-moving threats. Slaanesh magic can be brutal, too. This said, there are a lot of vulnerable points in the Keeper and it might struggle to answer properly hardcore combat units, or hunter-killer characters: the Keeper can’t be everywhere. I’ll be very interested to see where this ends up.


Adam Lake: Comp -6

I’ve seen lists like this played well do utterly horrible things. The rise of Shadow magic at this event might make Kairos nervous, but in practice it’s harder to make stick than you might think, especially with other targets to deal with and the Dwellers threat as well. If an opponent makes the mistake of underestimating the plaguebearer unit, the results can be very very one-sided games indeed, so I’d expect this to do well despite the low comp score. Ogres R1 are a good matchup, too.



Russ Veal: Comp 0

Another mono-god list: really starting to think +3 was too much, especially with the +1 for no skullcannon. (Me too! On the list to amend for next time... - Sandy) Nurgle contains a lot of the stronger elements of the Daemon book, and the synergy with Epidemus is undeniable. Russ’ recent form leaves me in no doubt that he’ll do well – not much can fight him head-on, and the army is fast and flexible enough to catch most opponents. If he loses it’ll be to a mobile opponent with the magic and shooting to score points and not have to engage, or to something that smashes through a weak spot early before the Tally builds up. Definitely one to watch.



Terry Pike: Comp -1

Like Adam Lake’s list – funnily enough, the formula works and works well. Terry has made a few concessions and gotten the list to a scary comp -1, though whether the lack of single beasts and skull cannon will cost him that many points is an interesting question. (I’d miss the single beasts more than the cannon, myself). If I had to go with gut feel I’d put Terry’s approach as the better one, but maybe I’m just overestimating the difference 5 comp score will make, and Adam has the very favourable ogre matchup round 1.



Best in Race: is a really hard call!  Giving it to Russ just on the basis of recent form really.




DARK ELVES


Marcus Lake: Comp +2

Wow, Marcus has worked magic with the comp here, this is horrid! All the twitter attention is on the Daemons, but Marcus possibly has the standout list of the event for me in terms of scariness at comp point. (I seem to keep saying this about Marcus’ lists in these commentaries. It’s nothing to do with the ‘special favours’ I’m getting Saturday night. Honest.)

Basically it all comes down to the Black Amulet (a fairly safe guess I think) and the flying carpet master both being solid and synergistic choices and giving +2 each. That gives Marcus four flying characters to bully opponents with, then the usual Dark Elf support cast of Warlocks, Dark Riders, and a bucketload of shooting. The Kharybdiss is regularly underrated too – basically the list is full of scary things and I think if I played it it’d smash me right up.

Oh, and he’s drawn an army with a Mutalith Vortex Beast round 1. His poor poor opponent…



Ric Myhill: Comp -4

An initial count seems to put this at a straight -4. There’s room for tricks – a flying carpet or a Black Amulet on the Dreadlord (or Sorceress with the latter) would leave room for the Cloak of Twilight and either Crown of Command or Standard of Discipline, for example. It certainly has some unusual choices – not sure I’ve ever seen Sisters of Slaughter on the table before, (I really wish I'd put in a +1 for them! - Sandy) and there are Shades rather than the first two ‘free’ bolt throwers. It seems a bit low comp score wise for how hard the list looks, but one should never underestimate Dark Elves.



Phil Pearce: Comp -5

You’re a bad man Phil. A unit of 15 warlocks and then all the shooting in the world. If I had to guess from an add up of the comp score, I’d not anticipate anything tricksy – the army is quite character light, actually, as Dark Elves go, which might limit its ability to fight somewhat. (Comp -5, -2 for rbt, -2 for shades, -2 for warlocks, +2 for chariots, -1 for characters… no room for the Cloak, and I can’t see what he’d run with the Black Amulet to account for the needed extra -1 if the Cloak was in. Crown of Command is possible, but that’d probably have to be on the Dreadlord and then only 5pts for a weapon… I’d bet on no cloak, unless I missed something.) Still, I think this will certainly have the potential to completely mess up some opponents.

In some manner of universal karma, he’s drawn the chaos dwarfs round 1. Going to be big either way…



Luke Corteen: Comp 0

Two pegasi, a Cauldron Witch Elf unit, Warlocks with a Dark lv4, a scattering of shooting and support units: this is a fairly classic balanced Dark Elf list, which one shouldn’t underestimate. It doesn’t do any one thing to excess, but Dark Elves are so well-rounded that the list ought to have very few bad matchups against just about anything, which means it’ll come down to play.

Round 1 draw with Wood Elves could be difficult, but isn’t a walkover either way.



Best in Race: Marcus Lake (sorry Luke!)




DWARFS


Ian Sturgess: Comp 0

Quite an interesting Dwarf list here. Less of the hard characters you’d expect, and not too many war machines, but those Irondrakes are really very solid and potentially quite a threat. I don’t know how strong the army is, but Ian has a record of doing well with unusual armies. Certainly this list shouldn’t draw the groans that normally arise when drawn vs dwarfs. I’ll be intrigued to see how the r1 army-swap grudge with Hristo goes.



Rupert Read: Comp -4

Did you see above about groans? Yeah, this. That said, while bristling with firepower, I do wonder at the lack of combat characters – if a solid combat unit survives to get into the dwarfs I fear they could be in trouble. There’s always someone who backlines it vs the Dwarfs, too, and Shadow magic is everywhere which could be a pain.



Declan Walters: Comp +19

Heroics! (Rewarded with Slatch r1. Ah well…) Still, loads of stuff on the table, loads of mobility, a bit of bs-based shooting. It’ll make for fun games, that’s for sure – but I have absolutely *no idea* how well it’ll play on the table. Probably poorly, but it might surprise me (see SmithF’s battle reports on TWF), and +19 is a big comp bonus in a 5-game event with a stretched 20-0 system.



Ross McKintosh: Comp 0

Lots of firepower here again, with engineer-powered organ guns. The Dwarf Lord helps if rushed in combat too, and there’s a lot of BS-based shooting. That said… The units feel small. Dangerously small, really – I can see the inspiration from Andy Spiers’ style of list, but I do worry about such a tiny Hammerer unit. Still could be brutal nonetheless, with all that firepower.



Best in Race: hmmm. Hard call; think I’ll go with Rupert Read.




HIGH ELVES

Liam Jordan: Comp -2

Don’t think I’ve seen Heavens on a High Elf bus before. Otherwise the list is a Dragon Prince bus (comp score suggests World Dragon) and some support. Quite light on shooting for an elf list, but very fast – still, I think the army could lose quite a few points round the edges while the bus is avoided or blocked, potentially, as there isn’t much else that can actually fight. Chariots can only do so much.



Alex Read: Comp -4

No World Dragon here, but even so, two big silver helm buses loaded with characters (and Beasts magic) and a pair of frosthearts makes for a charmingly unsubtle army. It could roll right over the top of some people, and it might occasionally get smashed in the nose and fall apart. Still, I imagine a lot of opponents will be scared to see it across the table! Might be quite an interesting choice given the stretched boundaries to get 20-0s, as I doubt it’ll lose many points in the games it wins – the challenge will be scoring enough, which with four solid threats ought to be possible. Solid.



Hristo Nikolov: Comp -1

Quite an effective looking triple block list backed by Life magic. Phoenix Guard are very solid, and while midsized White Lion units can be a shade fragile, the army can support them to an extent. Life magic is quite a big threat to a lot of armies. This actually feels fairly balanced, in a “take all comers” sense – lots of options, capable units with good support. Again, intrigued to see the result of the grudge.



Best in Race: I keep underestimating the infantry high elves when doing these things, so Hristo, to break a trend. Was going to be Alex otherwise.



LIZARDMEN


Darren Clayson: Comp -2

A lot of the solid obvious choices here, with a decentish -2 comp score. I’m not a huge fan of the Saurus block, preferring 20s of cohort skinks, but I know some people do have good experiences with them. No obvious tricksiness in the comp score, though I couldn’t predict if it’ll have the channel combo, a scroll, or an outside choice (forbidden rod?) on the Slann. If I have a criticism, it’s that for a Lizard list, this lacks flexibility – blocks that vanguard and push, solid magic to support, but actually there isn’t much else on the table. A good Purple Sun or a properly hard combat unit engaging wherever the vets aren’t and it could go wrong very quickly.



Adam Daly: Comp +9

A decently high comp score here! The army is basically built around one huge unit of Kroak, Gor'rok and three Scar Vets. The comp score implies some tricksiness – either a carpet or the Blade of Realities on the Oldblood, and Skavenpelt banner on the BSB, if I had to guess. That makes the big unit Frenzied, which could make it hard to handle. Lizard backfields are never as fragile as they look, there aren’t *that* many points outside the deathstar and Kroak ought to score a few. Equally, I can see Adam struggling to win big – he may have to hope the comp score pushes him up the rankings at the end. OK, that and the r1 match against Slaanesh Daemons…



Jake Corteen: Comp +9

Two in a row! Obviously, this army is awful, and won’t get anywhere, and you should all underestimate it. Ignore the fact that it somehow managed to win an uncomped End-Times-legal event. Nothing to see here.
(To add some perspective here, I really like Jake's list. As an unabashed fan of High Magic on Lizards, I can't wait to see how he tailors his spells to each round. The characters are a tough as ever, there are plenty of chaff units, and the big unit of Saurus Cavalry provides a punch often lacking in Lizard lists. And he's taken a unit of 4 Razordons. Woe betide anyone who lets him cast Hand of Glory on those bad boys! - Sandy)



Jonathon Chester: Comp 0 (I think?) (Yep, definately 0! - Sandy)

Classic Lizards fare, though Beasts magic is unusual. Means the army has a bit less magical reach, but Tetto can cover that. This looks solid – comp score suggests few tricks, but it shouldn’t need them. Again, I’m dubious of the Saurus, and Tetto may be hard to protect – but vanguarding blocks with saurus character support, Rippers as backup, and the usual lizard tricksiness makes for an effective combination. Then again, he’s drawn Russ R1, and I don’t think that goes well for him.



Best in Race: me, obviously. Oh, wait, you’re supposed to be underestimating my list. Hmmm… Jonathon Chester might get a vote but for the r1 matchup, as it is, Adam Daly.


There we go! Hope you all enjoyed that. If your army wasn't mentioned, be sure to tune in tomorrow!

Tuesday 14 October 2014

Raze and Ruin Build-up: Part3

Strange and Wondrous Items

It's time for the next in this series of posts trying to build up the excitement before Raze and Ruin on Saturday. This time a request! Jake Corteen (who is playing in the event, thanks Jake!) has asked for some insight into how many people had taken items that give them bonus points.

For some background, there are three different areas in the comp pack that give bonuses based on items. Firstly, each army had the option of taking one of their army specific items that cost 60 points or more, and if they did they would get +2 bonus points. Secondly, the Rulebook items the Arabian Carpet and the Wizarding Hat also gave a bonus of +2 points. Finally, an army got a +1 bonus if they don't take a Dispel Scroll or equivalent.

The issue when discussing Magic Items in a closed list event is that I don't want to give away anyone's secrets. So I'm not going to go into details about what races have which bonuses. All I can do is say how many lists have opted for these bonuses.


Army Book Items

11

Flying Carpets

4

Wizarding Hats

3

No Scrolls

11


I've tried to go through all of the lists, but as with the Closed List document has shown it is possible I have missed something. Now, not naming any names, but two brave soul fits into three of these four categories! Kudos to them!


I'm not sure what else I can do with this without giving something away, so I'll leave it there. Tomorrow though, a special treat! The aforementioned Jake Corteen has very kindly gone through all of the lists and made predictions for how they will do. He has also tried to guess the winners of Best General of each race. I'll be posting these predictions for tomorrow's blog.

See you then!

Monday 13 October 2014

Raze and Ruin Build-up: Part 2

Lores of Magic and War Machines

It's time for the second in this series of posts trying to build up the excitement before Raze and Ruin on Saturday. The standard for this sort of stat breakdown is to look at what Lores of Magic are being used, and how many War Machines of various types are going to show up. With this information being available on the Closed List document, I feel quite happy to collate it here for you!

Lores of Magic

I'm going to do this by counting up how many levels of each Lore are being used. This is a simple way of doing it, and I will explore it a bit more later on.


The last row will be explored in a future post. :-)

So, in a return to 2010, Shadow is the big leader in sheer number of levels. I think the Wood Elves have a lot to do with this! Perennial favourite Death sneaks into second place, but I think the biggest shock is Beasts. Not only in 4th place on number of levels, it also boasts the highest number of wizards using a Lore at the event. I have long thought that Beasts was under-rated as a Lore, and obviously a lot of people agree with me! Fire and Light are the least taken rulebook Lores,with all the Light wizards appearing in a single army - no surprise there!

Of the non-rulebook Lores, it's Vampires that has the strongest showing. Perhaps unsurprising that, considering a Vampires caster is mandatory in every VC army, and most don't leave home without a backup caster either. Tzeentch yet again proves the most popular of the Chaos Lores, but needs a certain two-headed dragon to place above Slaanesh.

Those of you with an eye for detail will also have noted that there are 5 units of Warlocks across the 4 Dark Elf armies, and that the 5 Wood Elf generals have brought 3 units of Sisters between them. There is also a Frog toting a certain upgrade, and this is the only magical 'item' that has been declared before the event - don't worry, the list's author has given the all clear for this to happen!

If there is any further info that can be drawn from this, please feel free to share.


War Machines

Now time for the other area of the game that causes so much joy. I'm not just counting unit type here, but anything that fires like a war machine will also be included. Let's see who will have their Artillery Dice at the ready this weekend:


Well it looks like the Elves won't be making any friends! 13 Repeater Bolt Throwers between the 7 High and Dark Elf armies averages out to nearly 2 each. Ouch!

Normal cannons are actually few and far between, with only a single Empire Great Cannon making an appearance. However, including the same gun stuck on a Tank, as well as the potentially indestructible Dwarf versions and suddenly they are all over the place. Dwarfs also account for most of the Stone Throwers too, though a couple of rickety looking Goblin ones slip into the count too.

When it comes to "Most Hated Unit" conversations, the Ironblaster is inevitably high up in the discussions. Ogre players here seem not to care though, and the 6 of them have gotten together to bring 8. Not a single Ogre player has not brought at least 1. The Skaven are almost worse though, with both of them bringing both the Warp Lightning Cannons they are allowed. For all the internet hate, the Skull Cannon seems to be making a disappearence. This may be caused by getting a +1 bonus point for leaving it at home - something to think about for the Ogre comp next year maybe. 

Aside from the filth, there are some oddities in the chart. No Cygor, but a Thundertusk keeps up the 'Monsters acting like Stone Throwers' gimmick for this year. One of the Goblin players decided to be generous and leave a Doom Diver at home, and only 4 Organ Guns between the Dwarfs seems quite low to me.


Anyway, there are the latest bunch of stats for you to enjoy. As ever, if you have anything to share, please feel free to comment below or on the TWF thread for the event, or get in touch on Twitter.

See you tomorrow!

Sunday 12 October 2014

Raze and Ruin Build-up: Part 1

Well, it's been a little while, and we are now just 1 week away from Raze and Ruin. Ticket sales went amazingly this year, and we have 44 entrants - almost doubling the numbers from last year! I'm really pleased with this, now the job is to make sure they all have a great time!

The reason I'm writing this particular post is to try and generate a little excitement before the event. The army lists have all been sent in and checked, and the Closed versions of these lists have been released to the public. There have already been some comments about how filthy some of these lists are, and one person has even completely broken the comp I spent ages trying to get right. :-( Aside from this though, there have been a load of really interesting lists submitted. However, with any combination of army lists, there will be trends - things taken by lots of people, things not taken very often and things that you would expect to see but don't. My plan is to try and release some stats about these lists every day in the build up to the event itself, each day focusing on a different aspect of the lists.

Before I get into today's topic, I should probably share the link to the lists, so you can see what I'm on about! You can find them all here.

Given that this event is almost defined by the Tally style comp, the first thing to focus on are the Comp scores. I've already posted some details about these on Twitter, but I will repeat those here for anyone who didn't see it there! I'm not going to go into too much detail about individual scores, but the averages they create should make for some very interesting discussion!

Comp Score Averages

The first thing to look at with any set of numbers are the averages they give us. Using all 44 different scores, we get the following:

Mean: -0.4
Median: -1.5
Mode: -4

Range: 32.5

A pure average shows that the outliers are just that - most seem to have clustered around the 0 mark, falling slightly on the negative side. Probably not that surprising, as the negative scores tend to hit the things taken more often in tournaments. The Median shows a slight skew towards negativity, and the Mode confirms this showing that the most common Comp score is a negative. It's the range that shows the massive spread of these scores.

The highest Comp score is an anomaly. It comes from breaking the comp. I'm not going in to exactly how it was done, as it is a mistake in the pack I should have spotted in the many drafts I wrote. But it's there and has been exploited to the tune of a +20 score. So we'll ignore it.

Ignoring the +20:
Mean: -0.9
Median: -1
Mode: -4

Range: 31.5

Surprising that there is very little change! The Median actually moves closer to 0, but the Mean moves further away. I think that +20 isn't as much of an issue as I thought it was... ;-)

Individual Army Averages

Moving on from an average of all 44 players, we can now look at the armies themselves in more detail. We have representatives of 14 out of the 16 Warhammer races, and only 2 Best General awards have been awarded by default. This gives us a wide range of different races to look at, so let's go!

Beastmen
Players = 1
Comp Score Average = -3

Chaos Dwarfs
Players = 1
Comp Score Average = -6

Daemons of Chaos
Players = 4
Comp Score Average = +0.5

Dark Elves
Players = 4
Comp Score Average = -1.8

Dwarfs
Players = 4
Comp Score Average = +3.8

High Elves
Players = 3
Comp Score Average = -2.3

Lizardmen
Players = 4
Comp Score Average = +4

Ogre Kingdoms
Players = 6
Comp Score Average = -5.4

Orcs & Goblins
Players = 2
Comp Score Average = +4

Skaven
Players = 2
Comp Score Average = -6.5

The Empire
Players = 3
Comp Score Average = -3

Vampire Counts
Players = 2
Comp Score Average = +12

Warriors of Chaos
Players = 3
Comp Score Average = -0.3

Wood Elves
Players = 5
Comp Score Average = -0.8


So what does this tell us? Well, the most represented army is Ogre Kingdoms, with 6 players, and Beastmen and the #NotARealArmy of Chaos Dwarfs make up the default brigade. Looking at the averages, it seems that the Skaven players have abandoned any sense of decency by being the filthiest race, whilst the Lizards and Orcs & Goblins surprisingly come out as the fluffiest. Well, I say Orcs & Goblins, but there isn't a single Orc in either list!

What dose surprise me is the average for Daemons. Their lists all seem proper tough, yet they average out into the positive scores. It may be the one +9 doing that though.


So there we go, a nice look at the stats involved with the Comp Scores. I have a couple of plans for what to do next, but if there are any particular areas you'd like me to focus on, then please let me know. There's a comment box below, or get me on the event's TWF thread or on Twitter.

See you tomorrow!