Thursday 6 August 2015

Raze and Ruin 2015 - Tally Comp Preview Part 3

Here we go again! Here are today's four armies and the Tally Comp updates that they have had. We are doing Dark Elves, Dwarfs, Empire and High Elves today, so we will see plenty of shooting!




Dark Elves

The Generic Comp bonuses are modified as below when taken in a Dark Elf army:
- The Black Amulet does not count for the Racial Magic Item +2 bonus.
- The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Master or a Dreadlord.

-2 Morathi
-1 Hellebron
-1 per non-wizard character mounted on a Cold One, Dark Steed or Pegasus
-1 for the first Supreme Sorceress mounted on a Cold One, Dark Steed or Pegasus
-1 Cloak of Twilight
-1 per Cauldron of Blood
-1 per Dark Rider unit after the 3rd
-1 per Repeater Bolt Thrower after the 2nd
-1 per Shade Unit after the 1st
-1 per unit of 20+ Witch Elves
-1 per unit of 20+ Executioners
-1 per unit of Doomfire Warlocks.
-1 if your army includes more than 10 Warlocks (additional to above penalty)

+1 per High Beastmaster
+1 per Fleetmaster
+1 per Manticore
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 per Hydra or Kharibdyss after the 1st
+1 per Cold One Chariot after the 1st
+1 per Scourgerunner Chariot
+1 per Bloodwrack Shrine
+1 per unit of 15+ Sisters of Slaughter
+1 for the second Bloodwrack Medusa
+1 Lokhir Fellheart
+1 Kouran Darkhand
+1 Tullaris Dreadbringer

Changes
Not a lot, considering they did rather well at the Student Nationals and are one of the stronger armies out there. Having played against her, and seen her used very effectively at the Nationals, Hellebron now attracts a -1 penalty. Morathi's penalty is also upped, as a regular Level 4 on a Peg is -1 and she is a step above them.
I've reduced the number of Witch Elves required to get a penalty to 20, as units of 24 with a Cauldron were very effective in the last version, but that is the last change to the negatives.
The only change to the positives was to make it only the second Medusa that gave the bonus. Everyone took 2 at the last event, and it was far too cheap a way to score those points.


Dwarfs

 -Dwarf players start at a +2 comp score.

-1 per Cannon, Grudge Thrower or Organ Gun. Every choice from this list after the 4th incurs -2
-1 for every second item that automatically dispels a spell.
(1 item incurs no penalty. 2 to 3 items incur a -1 penalty, 4 to 5 items incur a -2 penalty and so on)
-1 per unit of 16+ Irondrakes
-1 per Gyrocopter (not Gyrobomber) after the 3rd

+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers
+1 per unit of Miners
+1 per unit of Ironbreakers
+1 per Runelord
+1 per Anvil of Doom
+1 per Daemon Slayer (Max +2)
+1 per Dragon Slayer (Max +2)
+1 Ungrim Ironfist
+1 Ungrim, Incarnate of Fire
+1 Belegar Ironhammer
+2 Thorgrim Grudgebearer
+3 if the army includes no war machines
 

 Changes
 Again, not many changes. I took Flame Cannons out of the negative comp - they are so rarely used that hitting them with a negative seems overly harsh. I'm not giving them a bonus though, as I don;t want to encourage War Machines in a Dwarf list! 
Irondrakes and Gyrocoptors also attract penalties now - as the stand out units from the new book, it seems reasonable that if they are taken in large numbers that there should be some sort or penalty for it.
On the positive side, I added the same bonus for the Incarnate version of Ungrim as the regular version gets. I still don't think we will see him, but he is very characterful and the only thing Dwarfs really get from the End Times so it's nice to see him as an option.



The Empire

-10 Balthazar Gelt, Incarnate of Metal
-3 Valten, if mounted
-1 Karl Franz, The Emperor
-1 per Master Engineer after the 1st
-1 per War Altar
-1 if you have no Core Infantry in your army
-1 per Great Cannon
-1 per unit of Demigryph Knights
-1 per Helblaster Volley Gun
-2 per Steam Tank
-1 per War Machine after the 4th (note that the Steam Tank also counts for this, and it is on top of the individual scores per war machine)

+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum
+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter after the 1st (Max +2)
+1 for the first unit (not detachment) of 20+ Swordsmen
+1 for the first unit (not detachment) of 20+ Free Company
+1 for the first unit (not detachment) of 20+ Spearmen
+1 per unit of 15+ Greatswords
+1 per unit of Outriders
+1 per unit of Pistoliers after the 1st
+1 per unit of Flagellants
+1 per Mortar
+1 per Hellstorm Rocket Battery



Changes
This is where we come to the first omission from the event. I've decided not to include Karl Franz Ascended in this event. He is one of only a handful of models that are excluded, and whilst I would love to have an event where nothing is banned he is just not on the same level as a normal tournament list. The penalty for including him would have to be so prohibitive it would almost feel like he was banned, and even if someone did take him he could ruin their opponent's weekend. If you feel strongly that he should be included - for the sake of completeness if nothing else - I would love to hear your thoughts on how he should be comped.
So aside from him, what have we done? Well, The Empire do get an Incarnate to play with in the form of Balthasar Gelt. Having looked at his rules, he is pretty tough, and he therefore gets a penalty to match. Valten also gets a pretty hefty knock, but only for the version of him on a horse carrying Ghal Maraz. I've also put a -1 on The Emperor version of Karl Franz, again for his ability to take Sigmar's Hammer and for his Leadership skills.
Apart from those, the rest of the comp hasn't changed at all. I still feel there are enough things in there to get a decently high score, and yet all the obvious things that are always seen in Empire lists are hit hard enough.



High Elves

Banner of the World Dragon:
-1 for each character of the same Unit Type as the bearer, including the bearer. Additional -1 if the bearer is Unit Type: Cavalry, or a White Lion of Chrace.
Please note that taking this item (hereafter referred to as BotWD) also causes some of the penalties below to change. If you select this item, then please see the notes in brackets after some of the entries below.

-1 for the first Frostheart Phoenix or Star Dragon, -2 for the second, -3 for any subsequent
-1 per character mounted on an Elven Steed after the 4th
-1 Book of Hoeth
-1 for each Core Cavalry unit after the 3rd
-1 for each Repeater Bolt Thrower after the 2nd
-2 for each unit of 20+ White Lions of Chrace if Alarielle is in the army
-1 Teclis (-2 if BotWD is in the army)
-2 Alarielle (-4 if BotWD is in the army)
-1 Crown of Command (-2 if BotWD is in the army)
*Please note this line replaces the Generic Comp for the Crown of Command.

+2 per Archmage on Dragon
+2 per Dragonmage
+1 per Loremaster of Hoeth
+1 per Lothern Sea Helm (max +2)
+1 per Handmainden of the Everqueen (max +2)
+1 for the first unit of 20+ Lothern Sea Guard
+1 for the first unit of 20+ Spearmen
+1 per unit of 15+ Swordmasters of Hoeth
+1 per Lion Chariot
+1 per unit of 2+ Tiranoc Chariots
+1 per Skycutter Chariot
+1 per Flamespyre Phoenix
+1 per unit of 3+ Great Eagles
+1 Tyrion
+1 Eltharion the Grim
+1 Korhil

Changes
None to report really. I've reduced slightly the penalty for having lots of monsters, but only once you get to the third one, and I've lowered the number of Swordmasters needed to score a bonus. They seemed about right to me last year, and so the comp for them has stayed relatively static.


So that's it for today! Tomorrow I tackle Lizardmen to Skaven, so pop back if you play any of those armies. As before, if you want to give me any feedback on these please do - the more feedback I get the better the comp can be overall. You can email me, reply on here or on TWF, or get me on Twitter. See you tomorrow!



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