With no further ado, I will pass you over to Jake!
Raze and
Ruin
Predictions
I’ve done these for a few events now, and they
seem popular,
and Sandy has asked me to do them again for Raze and Ruin. I’ve
managed at
least passable accuracy in the past, hopefully I can keep my
record strong.
Basically, I review in very brief the lists
from each army,
then give my pick for Best in Race. On a good day, I get about
half of them
right.
I might go through the Round 1 matchups as well
if I get
time, but no promises. I’ve tried to do this based on list as much
as on player,
though I will sometimes take the latter into account. I’ve not
looked at the Round 1
matchups when doing these, so that’ll add a degree of inaccuracy.
Beastmen
I always seem to give this to Luke Tranter, but
then the
traitor is playing Legions of Chaos instead. (OK, OK, I’ve seen
his list, I’ll
give him a break). (I think he could have got it to a +15 as a pure Beastmen list. Disappointing. :P - Sandy)
Best in Race: Chris Legg to somehow come 2nd
despite not actually being at the event or playing Beastmen.
Bretonnia
Only two lists here makes this a simple review
to start
with, on the face of it, but in practice so much in these lists
hangs on the
magic items. Otherwise, Ben has gone for one big lance, whereas
Slatch has a
slightly more spread threat profile. Looking at the other armies,
I think the
potential for Dwellers threat is really useful against some of the
lower-comp
lists, and I rate Heavens over Beasts for Brets.
Thing is, I was on a team event recently with
Ben and know
the tricks he likely has, and think it’s a really very good list
indeed, and
know he knows how to use it. Slatch is always a solid player, but
has been
using more armies lately so is likely less in practice. As such, I
have to go
for Ben here.
Best in Race Prediction: Ben Atkinson
Daemons
of Chaos
Another easy one for best in race, with only
one list! Oh
how the mighty fall...
It’s actually a very aggressive list with not
very many soft
points at all to give away, and it exists in a relatively cannon
light metagame
for the event (even the 4 dwarf players only have the one cannon
between them).
I think this is extremely strong in the environment, and could
really ruin some
people’s days. With so few points to give away, if it gets the
right matchups
it could score the 20s despite the 200vp brackets.
Best in Race: Chris White. (Obviously! - Sandy)
Dark
Elves
OK, now I have some actual decisions to make,
with four
armies present.
Got to admire Andy Bettney's +14 list! As we established
above, it’s a
cannon light environment – but there are still a fair few other
sources of
shooting, to which the chariots are more vulnerable. I think it’s
going to be
brilliant fun to play, but I’m not convinced this army brings
enough raw power
to the table to capitalise on its +14 for an actual top placing. I
do intend to
find out how it gets on though, as it’s one of the more unusual
armies at the
event.
Max Halford’s list is, by contrast, actually
pretty horrid
at a fairly neutral comp score. It may look scattered at a first
read, but I’ve
learned to respect Hellebron, and I think Life magic is well
positioned in this
event metagame. The army can concentrate a lot of points into a
unit, with the
cauldron and Hellebron letting it smash right through a lot of
opponents’
armies for big wins; while there aren’t *too* many points to give
up around the
edges, and the Warlocks are difficult to pin down. It’ll be
heavily matchup
dependent – some armies will manage to avoid the main unit or
shoot it off, and
clean up the support; but all it’ll take is the right draws and
this army will
drift right to the top.
James Wroot has a more conventional appearing
list –
Malekith in a big bus of Cold Ones, a Witch Elf block, plus some
shooting,
Warlocks and fast units round the edges. It’s sort of a double bus
list, with
the cold one characters perfectly able to run in the Warlocks,
giving it three
tough combat units two of which are pretty fast, and the ability
to control its
engagements. My big concern is that it lacks combat crunch – none
of the
characters are *that* hard, I’ve previously found the cold one /
warlock buses
really benefit from a choppy Dreadlord to do damage against hard
targets, and
Malekith just doesn’t cut it in that regard. Still, -4 is not
*that* low a comp
score for a very aggressive list that is perfectly able to go out
and get the
big wins, so this should do well.
Mike Sylvester appears to have gone for raw
power over comp
score – but I doubt it can put up the numbers required to podium
through a -11
score, given the other armies at the event. It’s hard, but not
10pts over 5
games harder than some of the 0 lists, I suspect. Still, I could
be proven
wrong and I expect this to drift upward, eventually ending in a
slightly above
middle finish after comp is applied.
Best in Race prediction: James Wroot.
Dwarfs
Lots of variety in the Dwarf armies, which
shows the comp is
doing its job. (My view is that Tally Comp is valuable more for the
variety that
it encourages than for the actual balancing effect.)
The +19 effort from Andrew Smith is certainly
impressive.
Sadly, however, I expect other armies to run over the top of it
too easily for
it to actually win anything – but it should get some points
somewhere and
finish around the middle.
Terry Flaherty, on the other hand, I expect to
do rather
well. He’s been putting up strong results recently with combat
dwarfs, and this
army is both at +6 comp and has the tools to do the job.
Irondrakes are scary,
scary things; and with the gyros and shooting it can both control
engagements
and actually fight with its hard brick and solid support units.
I’d tip this
for placing very well.
Dan Seymour has a hybrid sort of build with a
bit of
artillery and some solid bricks, but it misses the gyrocopters to
control
engagements, and in my experience the slayers are just too
vulnerable. It’s not
a bad list by any means, but neither does it quite have the honed
edge that
Terry’s does – I’d expect a middle placing.
Will Dunn has a solid approach – Irondrakes
appear again,
though in a smaller unit. The only dwarf list with respectable
artillery, this
has a lot of firepower – but not enough combat to back it up, and
in practice
with only one cannon to stop hard targets I think it might end up
overrun in a
few games. To my view dwarfs can’t go halfway on this – they need
either their
full power artillery park or to put points into manoeuvre and
combat, if they
try to do both the points just don’t stretch.
Best in Race: Terry Flaherty.
Empire
Seems there’s been a fire sale on Steam Tanks,
with both
armies here bringing two. Tom backs it up with a very-hard-indeed
knight brick,
and some comp-positive support; while Sotiris brings a mini Light
council, some
MSU shooting, and a unit of Demis to back up a much smaller knight
unit. Tom
has 5 points more on comp, but I think Sotiris’ list is the more
flexible –
sure, it gives up more points, but I think it also has the
potential to score
more. Depends – if people misplay against Tom or misread how
strong the Knights
are, it may be possible to go right through whole armies with
them, and the
Tanks are always solid – but I think Sotiris has a better spread
of matchups
overall. The Pegasi are really, really good. Both armies should
place near the
top, I reckon – solid comp scores for how hard they are.
Best in Race: Sotiris Bellos.
High
Elves
Josh Meads has my respect for his Moon Dragon
Archmage and
Dragon Mage, it must be said. Should be fun to play, and as
before,
cannon-light environment. Equally, not sure the High Elf cav is
hitty enough to
back it up, with no characters in support – not even a BSB. +7
comp doesn’t
answer that, so not a top-placing list, though a very fun and
characterful one.
Maciej has managed a +2 comp score with
(probably) Book and
Banner – but has some quite soft units to do it. Only one bolt
thrower plus
some Seaguard shooting, and not *that* much hard combat, makes
this a slightly
soft list despite the often-underestimated power of the Anointed
on Frostheart.
Still, I’ve learned not to underestimate combined arms High Elves
too much –
they always seem to end up performing well, and this one is very
mobile and
flexible. I’d expect an above-average placing but not setting the
world on
fire, here.
Simon Brown again seems to have Book & Banner, and dual
Lv4 magic
phases are usually pretty scary. Swordmasters, though, I’m not a
great fan of,
and the army is lacking in solid support. Too many armies can just
pick a block
and kill it, and clean up the backfield, and score a clean if not
huge win.
I’ve learned not to bet against Ian Sturgess.
This time he’s
brought a more conventional list than usual – will his mojo desert
him? Teclis
is just horrible, having played against him before, and see what I
said above
about combined-arms High Elves. The Phoenix Guard are a very solid
unit indeed,
the army has some shooting support, and the silver helm minibus is
pretty
capable with that magic backing
it up –
if there’s one failing it’s a lack of Eagles or Reavers, but that
may just mean
less points to give away. I’d back this over any of the other High
Elf lists.
Best in Race: Ian Sturgess
Lizardmen
Much respect for Hugh Scarlin, bringing a Skink
Chief
deathstar. Razordons + High magic look scary on paper, but my
experience last
time with them was that they just aren’t worth the points. Still,
the list has
a lot of shooting and relatively few soft points, and Lizards are
always strong
even before a +6 comp bonus. The skrox deathstar is actually very
capable
indeed, and I suspect some people will underestimate it heavily –
and the list
has a stupid number of redirectors to keep points safe if need be.
It’s even
more vulnerable than standard Lizards to pressure from fliers,
though; and the
wrong magic can make a total mess of it. Very solid, and will
drift toward the
top, but I think the odds are there’ll be a matchup or two that
knock it off
the very top.
Raff has brought dual Slann – nice throwback to
the old
days, and Undeath is *insanely* powerful. I’d have brought it, but
I don’t have
the models painted to get cohesive points, and didn’t want the
penalty.
Otherwise, the list has some unusual choices, but still loads of
power – Oldblood (probably flying?) and dual Vets plus Stegadon means a
lot of combat
crunch, and the magic certainly backs it up well. There’s less
shooting than
usual, and it may prove difficult to protect the Slann in some
games, but this
is a solid contender, especially in a cannon-light environment.
Lots of tricks
with High magic supporting Undeath, too – underestimate this army
at your
peril, lacking Skinks or no.
I’ve brought my fairly standard list from
recently – it’s a
pretty aggressive build for Lizards, with a fierce magic phase and
lots of
aggressive options from the Rippers, Skrox and dual Oldbloods,
combined with a
decent bit of shooting. Might be a bit short on units, but I’m
hoping it’s set
up to get the big scoring results I’ll need for a high placing.
Can I beat Raff
though? (You very nearly ended up drawn against him Round 1! - Sandy)
Adam Freeman’s list is one of the few negative
scores I
think has a chance of doing really well. It’s an utter pain to get
points out
of, and really aggressive, and there isn’t *that* much at the
event that fights
it headon. It’s going to depend heavily on matchup, and if people
play
defensive against it it just won’t score the points required to
overcome a -7
and place right at the top, but I’d expect this to win most of its
games.
Best in Race: Raff Harbinson, but all of these
armies will
place well, and I intend to give him a run for his money.
Ogre
Kingdoms
Ollie Fox has two very solid brick units for a
+2 list, and
I’ve always liked shooty Maneaters. As seems to be a good choice
for this
event, very few soft points. However, I think Maw lets the army
down a little –
with Heavens it’d be a lot scarier, more able to pressure people.
It’s a solid
list and some armies just can’t answer it, but not quite event
winning I don’t
think.
Alex Wheatley has a slightly different approach
– 3*6 Leadbelchers is a lot of shooting! I also do love the dual
Slaughtermaster, and
it’s a solid list for a neutral comp score. I do worry, though,
that there are
a few too many things about that the Ogres can’t answer without
Ironblasters,
and the Leadbelchers give up points more easily than Maneaters do.
Chris Bond’s army is certainly cool – dual
Thundertusk isn’t
something you see every day! Backed by some solid units, but
again, I think
Ogres need their Ironblasters to play with the top armies.
Nonetheless, never
underestimate a GutStar, and there isn’t much Death magic about…
Mick McKee has a nice combined arms approach,
and does at
least have one Ironblaster – hoping that’s a Flyrant, too. Solid,
capable,
neutralish comp score – recipe for success, but I don’t know, it
just doesn’t
inspire me. It has potential, but I think too many armies will be
able to fight
it on their own terms.
Christian Moore has to drop to comp -4 to get
dual
Ironblaster in – but it’s totally worth it. This is the strongest
Ogre list
here. Ironguts are a bit small, meaning the GutStar is kind of
vulnerable, but
lots of shooting, good magic (Heavens is great in these lists) and
a flexible
set of answers makes this my pick for top Ogre.
Orcs
& Goblins
Mark Borland, hobby hero as always. That’s a
lot of goblins,
plus no magic, no artillery and no manglers! Even with +20, can he
make it to
the top? I sadly suspect not – despite some tricks I suspect to be
present that
I won’t spoil, but a lot of people underestimate – but I’d love it
if he did.
Think it’s too vulnerable though.
Nav Hussein, by contrast, managed +9 with notably more
power –
Grimgor is really good, and the army has both a fearsome magic
phase and is
hard to get points out of. Could be a real contender, this army –
though if
people don’t play the game against it, could be harder for it to
score points,
and one or two of the armies might actually be able to take it
off. Barring
those issues, though, one to watch.
Gareth Barton’s list is pretty conventional –
but lots of
goblins! Think it lacks support, though – too easy to get round it
and engage
one unit at convenience, and not enough reach to really threaten
people
effectively.
Philip Ashley does it better – that’s a solid
list for a -1.
A better magic phase and savage orcs over normal orcs makes a big
difference,
as do a few support units. This said, there are enough hard lists
about to
knock even a strong o&g list back down into the field – it’ll
be play and
matchup dependent, but I’m not expecting this to be a contender
for the event
win unless the general turns out to be excellent.
Well that's it for today! If your army hasn't been mentioned today, make sure you tune in tomorrow and we will have the second half of Jake's predictions. I will also reveal the 6 lists I feel have an edge on the competition, so stay tuned! :-)
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