Sunday 16 November 2014

Updating Tally Comp - Part 4 (Lizardmen to Skaven)

Taking time off from frantically painting for Blood and Glory, I've put together today's four army updates to Tally Comp. We start today's offering with my two main armies - Lizardmen and Ogres, then we move on to the two horde armies - Orcs and Skaven.

Lizardmen


- The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Saurus Oldblood.

-1 per Slann with both Harmonic Convergence and the Channelling Staff
-1 per Slann after the 1st
-1 per Saurus character on Cold One up to the 2nd
-2 per Saurus character on Cold One over the 2nd
-1 if both Dispel Scroll and Cube of Darkness are in the army
-1 per unit of Skink Skirmishers after the 3rd
-1 per Chameleon Skinks unit after the 1st
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-2 Tetto'Eko

+1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (excluding Focus of Mystery)
+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 for Higher State of Consciousness
+1 for the first Skink Cohort containing at least 2 Kroxigor
+1 per unit of Ripperdactyl Riders after the 1st
+1 per Bastilodon with Ark of Sotek
+1 per 4+ Kroxigor unit
+1 per 6+ Cold One Rider unit
+1 per 4+ Jungle Swarm unit
+1 per Stegadon (Note – does not include Ancient Stegadons)
+2 per Troglodon
+1 per 2+ Razordon unit
+1 Chakax
+1 Gor'rok
+1 Tiktaq'To
+1 Oxyotl
+2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.

Commentary
Despite the fact that both Jake and I play Lizards, and we thought that we'd hit them pretty hard the first time round, it was apparent that we needed to be harsher. Thankfully, we had already taken the main End Times issue into account with the comp on mounted Saurus characters, but with the new percentages opening up the option for double Slann again, we needed to stop that being an obvious choice. I had also forgotten about the Cube of Darkness, so in a similar vein to the Bret comp taking both that and a Scroll now incurs the proper penalty. As with Dark Elves, the Carpet is especially good on an Oldblood so the bonus is reduced when taken on him. Tetto'Eko was also comped too low at -1, so he got hit harder. Finally, we made the positive for a Skink/Krox unit only kick in when 2 Kroxigor are included. I am tempted to expand this to all Skink units with 2+ Krox, but I need to see how many people take this option first. 
Aside from all the negatives, we added some positives. Higher State is expensive and of limited value, so it now gives a bonus. I reduced the numbers needed for the Kroxigor and Saurus Cavalry bonus points, and added a bonus for each baby Steg. 
I hope these keep Lizardmen viable, as there are plenty of options for a high comp score. However, as they are one of the better armies out there I don't want them to be under comped.


Ogre Kingdoms

The Generic Comp bonuses are modified as below when taken in a Ogre Kingdoms army:
-The Runemaw does not count for the Racial Magic Item +2 bonus
-The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Tyrant

- If no Monstrous Infantry unit in your army is bigger than 4 models, then each Core Monstrous Infantry unit after the 4th gives +1

-1 for the Hellheart, additional -1 if both the Hellheart and a Dispel Scroll are in the army
-1 for the Runemaw if you only have a single unit of Monstrous Infantry of 8+ models
-0.5 for every Ogre character (except Hunters) you have if you only have a single unit of Monstrous Infantry of 8+ models
-1 per unit of 3+ Mournfang Cavalry
-1 if you have 1 Ironblaster, -4 if you have 2 Ironblasters

+1 per Big Name worth over 20 points
+1 per Hunter
+1 for the first unit of 25+ Gnoblars
+1 per unit of 5+ Sabretusks
+1 per unit of Yhetees
+1 per Scraplauncher
+1 per Slave Giant
+1 per Thundertusk
+1 if your army does not include any Ironblasters
+1 Skrag the Slaughterer
+2 Bragg the Gutsman
+2 Greasus Goldtooth

Commentary
Ogres worried me once the lists for Raze and Ruin were in. Aside from one very high comp list, they were all very similar and very low scoring. I was worried that I comped them too harshly. However, Mark Borland's list proved that they were capable of a tough list with a high score. 
The decision was made to tighten up the comp in some places, but we also needed to give Ogres some more options. The changes to the Generic bonus items were obvious, as both the Runemaw and the Carpet on a Tyrant are very strong choices. We also hit harder the combination of Hellheart and Scroll, as they are better than the sum of their parts when taken together.
As for the bonuses, we added a fair few options. Single Sabretusks are no longer a negative, and there is now a bonus for people that want to play MSU Ogre lists. Hopefully this will encourage people away from the standard Deathstar build. Big Names, something that were overlooked in the previous version, now give a bonus point each. There is potential for abuse here, but as they come out of the character's Magic Item allowance I still don't expect there to be that many of them.


Orcs and Goblins

+3 if your army contains only Goblins
+5 if your army contains only Orcs
*Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.

-1 for every Black Orc character you have more of than units of Black Orcs
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army
-1 per Doom Diver Catapult
-1 for the 2nd Rock Lobber
-1 per Mangler Squig

+2 if your army contains no war machines
+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
+1 per unit of 20+ Black Orcs
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine
+1 per Giant
+1 per unit of Squig Hoppers
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 per unit of 6+ River Trolls or Stone Trolls
+1 Azhag the Slaughterer
+1 Wurrzag
+1 Grom the Paunch
+1 Skarsnik
+1 Gitilla Da Hunter
+1 Snagla Gronspit



Commentary
No changes here at all. There are potential for some really high scores, mainly for Goblin armies, but the two that came to Raze and Ruin still suffered from the problems of being a Goblin army! I really enjoyed seeing these Goblin armies at Raze, and I've left the comp alone mainly to encourage these great themed armies.


Skaven

-1 if you take 2 of the following items, -2 if you take 3 of the following items, -3 if you take all 4:
• Brass Orb
• Power Scroll
• Storm Banner
• Doom Rocket
-1 per Screaming Bell
-1 per Assassin with Weeping Blades
-1 per Warlock Engineer after the 3rd
-1 per unit of Giant Rats with less than 10 models after the first
-1 per unit of Rat Swarms with less than 3 swarms after the first
-1 per unit of 31+ Skaven Slaves after the 1st
-1 per unit of Gutter Runners after the 1st
-1 per Doomwheel
-1 if you have 1 Warp Lightning Cannon, -4 if you have 2 Warp Lightning Cannons
-1 if you have 1 Hell Pit Abomination, -4 if you have 2 Hell Pit Abominations

+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
+1 per unit of 5+ Warplock Jezzails
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per Rat Ogre Bonebreaker
+1 per Great Pox Rat
+2 for the Vermin Lord
+1 Thanquol
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
+1 Skweel Gnawtooth

Commentary
Again, these have been left virtually untouched. The one change was to remove the Standard of Discipline from the penalty items pool, as it is already hit with a -1 from the Generic comp. We have already accounted for the danger of Engineer spam, and the Skaven armies at Raze didn't really avail themselves of the bonus options they had. There are plenty of ways that they can score these bonus points, but if they choose to take the filth they will get a very low score. Seems about right to me!



That takes care of these four armies. Tomorrow sees the release of the last four: the two Undead armies, Warriors and Wood Elves. Hope to see you back for those!

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